show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Building the Game

Jason Slingerland

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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at deeplistenspodcast@gmail.com
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Tavern Chat

erik tenkar

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"I listen to the Tavern Chat podcast every morning, sometimes I think its NPR, till the F bomb drops then I remember I am in geek heaven instead!" Enjoy a daily chat with your Old School Gaming Bartender :) Support this podcast: https://podcasters.spotify.com/pod/show/tavernchat/support
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Fun Problems

A.J. Brandon and Peter C Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Branching PathCast

Marley from branchingPath.com

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Hey, I'm Marley, and I'm interested in chatting about the intersection between game design, storytelling, and psychology. Join me in exploring how different factors can be a boon or a detriment to development and player experience. For more information, check out https://branchingPath.com Weekly uploads :p
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Anything But a One! Adventures in Historical Miniature Wargaming

Tom Castanos, Richard Martinez, Ray Winstead

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We are here to explore the world of historical miniature wargaming. We'll cover, game design theory, rules reviews, showcase new miniatures, and pretty much anything related to historical miniature wargaming. This bi-weekly podcast is hosted by veteran gamers each with 40+ years of experience in the genre.
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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Say It Like You Play It

Ibi Baxter-Webb & Joe Baxter-Webb

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The podcast about games, language and culture. With hosts Dr. Ibi and Dr. Joe. Dr. Ibi has a Ph.D. in Linguistics and likes to play games. Dr. Joe has a Ph.D. in Media & Cultural studies, and designs games for a living. Hosted on Acast. See acast.com/privacy for more information.
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Nerds Amalgamated

That's Not Canon Productions

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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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The Maniculum Podcast

The Maniculum Podcast

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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. ​ In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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RTFM

RTFM

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Maxwell Lander is an educator and photographer in eastern Canada. Aaron King is an editor and collage artist in the Midwestern US. They're both game designers, and together, they read RPG books, find the good bits, and discuss them critically. Welcome to RTFM.
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show series
 
Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and reward that keeps players engaged and satisfied. You…
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠ About this episode:Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show …
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Game: The Idea vs The Design of... An MMO Celeste Hollow Knight Develop: My first game (Sut) How to transition from idea to design Repeat: What is your smallest creative idea right now? What core design assumptions do you have about some genre? Ko-Fi: https://ko-fi.com/anxiousbuddhagames Twitch Stream: https://www.twitch.tv/anxiousbuddhagames My fi…
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Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, …
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In episode 96 of Game Design Unboxed: Inspiration to Publication we talk with Ellie Dix about her design, A Midsummer Night’s Fayre, published by Gamewright. The mechanics were inspired by fairground games. As a kid into adulthood she would gameafy trips and average activities. In her game you play ten mini games. You roll and choose dice while usi…
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Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse … Continue reading…
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What is a sign of corporate greed? https://www.linkedin.com/jobs/view/game-designer-d-d-at-wizards-of-the-coast-4007920428/ Looking to support The Tavern? Use our affiliate links and help yourself to some good stuff while helping The Tavern! DTRPG: tenkars-tavern.games/DTRPG Humble Bundle: tenkars-tavern.games/Humble Amazon: tenkars-tavern.games/Am…
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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways: * Emotional Impact: Pay close attention…
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We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and cro…
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In this episode, we consider how to make your game stand out from the others, the importance of a clear hook or appeal to the player, as well as how to translate the sense of innovation you might find more easily in solo projects back into larger, collaborative efforts. Download the Sympathetic Memories demo for free on our Itch.io site: https://fu…
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Share feedback :p Please listen to the Branching PathCast for information on the intersection of game design, psychology, and storytelling. Visit https://branchingpath.com for more articles, information, and further ways to get in touch! Feel free to subscribe and provide feedback, it would be greatly appreciated. If you would prefer, you may find …
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Dev's Games on Steam, itch.io, Tumblr & Patreon | Slaughterneko on Twitch & YouTube Article referenced: Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools by Nathalie Lawhead Indie dev, level designer, patron and apologist-to-God Devon Wiersma joins us to discuss their latest release Centauri Dark- as well as life since going …
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In this episode Gino, Pete, and Em discuss Monster Hunter Rise! We talk about the legacy of the Monster Hunter franchise, whether the game's very specific control scheme worked for us, and then dive deep into whether we are supposed to feel bad for the monsters. Are we all Mon Hun fanatics or did we bounce off the game? Listen to find out! Please c…
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Matt Colville joins the Lorecast to explore whether digital tools like D&D Beyond or Project Sigil actually improve tabletop gaming? Also, which action economy is right for you? Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Shawn: @shawnmerwin Matt: @mcolville Editor: @ZsDante Topics: 00:00 - Intro 02:01 - Digital tools in T…
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One of the things that I love every year about GenCon is the anticipation. Seeing the vendor hall slowly fill up with stuff, from carpets, to displays, to boxes and boxes of products. Fork lifts making there way down the crowded isles and the constant beeping of heavy machinery backing up. It’s hot and sweaty and you are praying for the convention …
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We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park. Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their m…
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Send us a text Welcome to the Inner Game of Change Podcast, uncovering the layers of complexity of organisational change with some of the bright minds in the field. Today, I am privilaged to be joined by Dr. David Weiss, a renowned author, speaker, and executive coach. Dr. Weiss is the President and CEO of Weiss International Ltd., where he has led…
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We finally did it folks, we made a football podcast. In the inagural episode of Amateur Hour Adam "Borgmaster" -REDACTED-, Tyler "Grav" -REDACTED-, and Gino discuss what the heck American football is, make several pre-season predictions about the many NFL teams, and wrap things up by going through the most terrifying thing of all: bespoke statistic…
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Josh Plotner is a renowned musician, producer, and arranger known for his work in films, TV, and video games. Based in New York, Josh has been a freelance musician for over a decade, specializing as a saxophonist and woodwind multi-instrumentalist. At age three, Josh's journey began with a passion for saxophone, eventually expanding to other woodwi…
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Greg Tito and Dan Dillon have some choice words for their former employer. Looking to support The Tavern? Use our affiliate links and help yourself to some good stuff while helping The Tavern! DTRPG: tenkars-tavern.games/DTRPG Humble Bundle: tenkars-tavern.games/Humble Amazon: tenkars-tavern.games/Amazon Acorns makes it easy to save and invest. Joi…
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AD&D PHB (1977, p. 76):Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided.Looking to support The Tavern? Use our affiliate links and help yourself to some good stuff while helping The Tavern!DTRPG: ten…
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In the first episode of a new series titled Growing Pains, GDL host and Games Strategy Consultant, Jay Uppal dives into some of the key trends that are currently driving the Global Games Market alongside Devan Brennan of Newzoo. They discuss all things in Games Business and share tips for doing business in today's global games industry. Growing Pai…
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We’re joined by our own Sarah Elmaleh, who is currently leading the SAG-AFTRA video-game actors’ strike as Chair of the union's Interactive Negotiating Committee. In this rare topical emergency episode, we discuss the urgency of securing basic protections for performers in the age of so-called “generative A.I.,” the power of collective action, and …
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I caught up with Gareth Hanrahan at Gencon this year to talk about the Borellus Connection, a new campaign for Fall of Delta Green. Find out the secrets behind this globe hopping 1960s campaign! This interview has been mirrored on Youtube.Ross Payton による
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Ben and Trev try their hand at video in this audio medium. So there's plenty of references to a non existant video version as Trevor was too lazy to actually put the video up. They talked about some cool games though, like: A management game set in a resort A point and click adventure game about a facehugger trying to find a face to hug. A clothes …
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Recorded at Metatopia 2024 Presented by Avonelle Wing and Nicholas Ambrose So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possibl…
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Magic has its uses, but also its dangers. In this episode, we discuss the more coercive, dangerous ways magic and necromancy was used in the middle ages -- and how, with care, you can use those themes in crafting your next bad guy in your TTRPG. Join our discord community!Check out our Tumblr for even more!Support us on patreon!Check out our merch!…
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⁠⁠⁠⁠Support this show!⁠⁠⁠ Huffa is a game designer and art historian. You can find her work at: https://huffa.itch.io/ Between the Skies @ Exalted Funeral Show Notes: 03:06 - Introducing Between the Skies 11:50 - Working with Exalted Funeral 15:45 - The joys of playing without systems 40:00 - How does this relate to old school d&d? 48:63 - Art hist…
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Share feedback :p Please listen to the Branching PathCast for information on the intersection of game design, psychology, and storytelling. Visit https://branchingpath.com for more articles, information, and further ways to get in touch! Feel free to subscribe and provide feedback, it would be greatly appreciated. If you would prefer, you may find …
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The dorks take a look at one of their favorite game genres - Role-Playing Games! We're bouncing around between games that we've loved over the years, both video and tabletop, and talking about why we feel how we do about them. Plus Chewie has to rant about how video game genres are complete nonsense (because they totally are - guess who writes thes…
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The year is 2003. You're stuck on a car ride to your grandmother's house with a Game Boy Advance in hand. The only thing standing between you and crushing boredom are the three portable video games Braden, Chris, and Adam are covering on this episode of Off the Deep End. Will you be able to harness the power of the sun in Boktai, train your Medabot…
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James Introcaso from MCDM joins us to talk Draw Steel and whether developing games publicly make for better TTRPG's? D&D Beyond and Paizo both walk back unpopular policies, and can RPG's have purely storytelling rules without dice? Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne James: @JamesJHaeck Shawn: @shawnmerwin Big Jimb…
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In this 3rd and final installment of our latest deep-dive miniseries, the crew continue to discuss “yahtzee roguelike” Slice & Dice, a host favorite that has made our GOTY list for two years running. We're joined once again by series guest co-host Darius Kazemi. This episode, we ask Slice & Dice developer tann six (6) questions about the game. We a…
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