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2.3 Game Production Interviews: Chris Keeling, EP at Street Smarts VR

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Manage episode 266313351 series 2738285
コンテンツは Liam Wickham によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Liam Wickham またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

Our guest today is Chris Keeling, Executive Producer at Street Smarts VR and living in Orlando, Florida. Previously, Chris has had a myriad of impressive roles, including Product Director at Wargaming, where he was the first American to join the Eastern Europe-centric company at the senior level. He was Program Manager at Full Sail University, leading the Game Design Bachelor of Science department on behalf of almost 2000 students. Chris served in the US Army as a Sergeant First Class for 23 years, with 10 years of active duty. He has been a game designer and writer and worked on titles such as Panzer Elite, America’s Army, World of Tanks, Master of Orion and World of Warships: Blitz for mobile.
In this episode, we talk about Chris's experience in the military and how that helped shape his approach to production leadership and training. We delve into his thoughts around the Game Design course, then plunge headfirst into Masters of Orion and its path from free giveaway to refocusing it to be a paid for product. Chris believes that producers cannot graduate from college, but should gain experience within game development before being supported and trained as producers. We talk a lot about that too.
Topics include:

00:00 Intros
12:00 Producers need experience in game dev first
15:40 The importance of holding Product Vision
19:30 From writer to producer
22:50 VR, AR, MR
24:00 Game Design BSc
29:30 VR production
32:30 Experience before production, training and support required
41:40 Master of Orion deep-dive
61:02 Movies and Games
65:00 Market Research & Player Types, Feedback and Bias
73:00 Back to Master of Orion for some final questions
74:00 Is Chris still in gaming?
78:20: Educating producers
80:20 Game Crunch and producer responsibility
91:00 Farewells & Wise Words

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

1. Introductions (00:00:00)

2. Producers need experience in game dev first (00:11:14)

3. The importance of holding Product Vision (00:15:28)

4. From writer to producer (00:19:22)

5. VR, AR, MR (00:22:46)

6. Game Design BSc (00:24:01)

7. VR production (00:29:44)

8. Experience before production, training and support required (00:32:46)

9. Master of Orion deep-dive (00:41:35)

10. Movies and Games (01:01:20)

11. Market Research & Player Types, Feedback and Bias (01:05:09)

12. Back to Master of Orion for some final questions (01:13:03)

13. Is Chris still in gaming? (01:14:16)

14. Educating producers (01:18:16)

15. Game Crunch and producer responsibility (01:20:07)

16. Farewells & Wise Words (01:30:50)

29 つのエピソード

Artwork
iconシェア
 
Manage episode 266313351 series 2738285
コンテンツは Liam Wickham によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Liam Wickham またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

Our guest today is Chris Keeling, Executive Producer at Street Smarts VR and living in Orlando, Florida. Previously, Chris has had a myriad of impressive roles, including Product Director at Wargaming, where he was the first American to join the Eastern Europe-centric company at the senior level. He was Program Manager at Full Sail University, leading the Game Design Bachelor of Science department on behalf of almost 2000 students. Chris served in the US Army as a Sergeant First Class for 23 years, with 10 years of active duty. He has been a game designer and writer and worked on titles such as Panzer Elite, America’s Army, World of Tanks, Master of Orion and World of Warships: Blitz for mobile.
In this episode, we talk about Chris's experience in the military and how that helped shape his approach to production leadership and training. We delve into his thoughts around the Game Design course, then plunge headfirst into Masters of Orion and its path from free giveaway to refocusing it to be a paid for product. Chris believes that producers cannot graduate from college, but should gain experience within game development before being supported and trained as producers. We talk a lot about that too.
Topics include:

00:00 Intros
12:00 Producers need experience in game dev first
15:40 The importance of holding Product Vision
19:30 From writer to producer
22:50 VR, AR, MR
24:00 Game Design BSc
29:30 VR production
32:30 Experience before production, training and support required
41:40 Master of Orion deep-dive
61:02 Movies and Games
65:00 Market Research & Player Types, Feedback and Bias
73:00 Back to Master of Orion for some final questions
74:00 Is Chris still in gaming?
78:20: Educating producers
80:20 Game Crunch and producer responsibility
91:00 Farewells & Wise Words

We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

1. Introductions (00:00:00)

2. Producers need experience in game dev first (00:11:14)

3. The importance of holding Product Vision (00:15:28)

4. From writer to producer (00:19:22)

5. VR, AR, MR (00:22:46)

6. Game Design BSc (00:24:01)

7. VR production (00:29:44)

8. Experience before production, training and support required (00:32:46)

9. Master of Orion deep-dive (00:41:35)

10. Movies and Games (01:01:20)

11. Market Research & Player Types, Feedback and Bias (01:05:09)

12. Back to Master of Orion for some final questions (01:13:03)

13. Is Chris still in gaming? (01:14:16)

14. Educating producers (01:18:16)

15. Game Crunch and producer responsibility (01:20:07)

16. Farewells & Wise Words (01:30:50)

29 つのエピソード

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