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1.1 Risk Management for Game Producers

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Manage episode 266313356 series 2738285
コンテンツは Liam Wickham によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Liam Wickham またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 つのエピソード

Artwork
iconシェア
 
Manage episode 266313356 series 2738285
コンテンツは Liam Wickham によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Liam Wickham またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.
Topics covered include:
- Why should you take risks and issues more seriously when making a game?
- What does risk management in the gaming world look like?
- What are risks and issues anyway?
- Why Risk and Issue logs are so useful
- How to tie in to Leadership meetings to really make this all useful
- Complexity of game making affecting risks/issues
- Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
- Producer accountability
- Continuous improvement of you and your team(s)
- Conversations, collaboration and transparency that arise for a positive approach to risk management
- Following through and taking action: how this leads to gaining trust, faith and momentum
Part 2 goes into more detail on actual risk and issue examples.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

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