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Kyle Starr

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Interviews with video game creators, enthusiasts, journalists, and media personalities about their origins with video games, what keeps them so interested in the medium, and what excites them about the future.
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Video game cross-talk through the generations. From 8-bit to the current gen, gamers have ported themselves from console to console. Kyle Starr and Scott Taylor discuss new games and how they relate to old games, old games as if they were new games, soundtracks, design, nostalgia, and more.
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In episode 43 of The Kubelist Podcast, Kate Goldenring shares her journey from Microsoft, where she contributed to Kubernetes edge computing and the development of Akri, to joining Fermyon to work on serverless WebAssembly. She dives deep into the technical details of Spin and SpinKube, Fermyon's open-source tools for running serverless WebAssembly…
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Writer and programmer, Alanna Okun, shares how video games influenced the recent decision to leave her tenured career in journalism for an education in interactive technology — a conversation through the boom and bust of the 2010s media landscape to a revelation of control and expression found in making video games. ------ Links bitsy (website) Kni…
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On what to do when a subject agrees to talk to you after your biography is complete. On why we're fascinated by Aaron Rodgers. On whether people want to read about those they dislike. On having your flight experience a bomb threat.
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On thinking a book would take one year to complete—then having to go much, much longer. On having sex workers open up to you and your questions. On plopping down in a sink-stained motel. On the dreams/nightmares that come with crime reporting.
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In episode 42 of The Kubelist Podcast, Marc Campbell and Benjie De Groot sit down with Wayne Starr from Defense Unicorns to explore Zarf, an open-source tool for continuous software delivery in air-gapped environments. Wayne shares insights into how Zarf is transforming software deployment for the Department of Defense and beyond. They also explore…
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On writing a book with Digger Phelps and projecting the greatness of Clint Hurdle; on the golden era of print magazines; on Dan Jenkins and Frank Deford and Mark Kram; on watching his beloved publication morph and change; on the legendary editor who smelled of body odor.
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Pixar Creative Director (Theme Parks), Tasha Sounart, discusses her career journey, from animating at Pixar on A Bug's Life through Cars to directing Double Fine's Costume Quest, to her return to Pixar and overseeing the implementation of Pixar properties in Disney Parks. She shares how video games influence physical attractions, gaming as a family…
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On why Gannett did what Gannett does and wrongly fired her for bullshit corporate reasons. On the importance of local media. On a bunch of crazy right-wing zealots overtaking a town's government. On the transition to Substack and the need to report.
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On proudly being recognized as "The queer writer ...". On the Manhattan prison that inspired a book. On writing about people and issues who have been largely ignored and scorned. On writing and self-discovery.
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In episode 41 of The Kubelist Podcast, Marc and Benjie speak with Lukas Gentele of Loft Labs about vCluster. Together they dive deep on how vCluster works and some of the new use cases that the project enables when running on larger, more mature enterprises. This technical discussion explores the problems Lucas and his team set out to solve when th…
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Award-winning journalist and non-fiction writer, Simon Parkin, discusses his journey into journalism, curiosity about video games, the transition from 2D to 3D gaming, and informing the broader culture about the medium. ------ Simon Parkin's website (with links to his books, articles, and audio) simonparkin.com My Perfect Console shows.acast.com/my…
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On the word-choice decisions one must make when writing a children's book. On the (gasp!) Dodger-loving grandma who inspired a character. On why we should cut Barry Bonds a break and why Will Clark is a lovely dude. On the hyper-criticized hug of a Major League pitcher.
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On wrapping a career after decades of chronicling the NFL; on picking up Boomer Esiason from the airport as a rookie Bengals beat scribe; on breaking the news of Lawrence Taylor's drug suspension for Newsday; on what is good and bad about modern beat writing.
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On the untold story of Indiana high school basketball and the team you need to know about; on the brilliance of a young Oscar Robertson; on whether we can still dig, "Hoosiers"; on nearly coming to blows with a Hall of Fame point guard.
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Chris Plante, Editor-in-chief of Polygon and co-host of The Besties podcast, chronicles his journey into games journalism, his fondness for "7/10 (rated)" video games, and what makes video games different (and the same!) as other mediums. ------ Polygon: Gaming and Entertainment News, Reviews, and More Polygon.com The Besties (podcast) themcelroy.f…
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On being named the first Black news columnist in the newspaper's lengthy history. On what the population misunderstands about Houston's Third Ward. On finding humanity in the recently deceased homeless man. On transitioning from fashion to news after the murder of George Floyd.
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On the dispiriting demise (and end?) of his beloved magazine; on the curious case of Sidd Finch and the decision to tell Michael Jordan to bag baseball; on defending the Swimsuit Issue and a bitter divorce from Frank Deford; on Dan Jenkins and George Plimpton and William Nack and Pat Putnam and Rick Reilly and the world's greatest sports writers.…
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In episode 40 of The Kubelist Podcast, Marc and Benjie speak with open source pioneer Dave McAllister. Dave shares stories and lessons from his 40-year career in tech including working for DEC, NASA, Adobe, Red Hat, Splunk, and NGINX. Additionally, they discuss Linux’s rise to popularity in the early days of open source, SGI’s contribution to moder…
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On what a Black man learned about America from white Christianity; on what football players need to know about the system they occupy; on how a Facebook screed became a terrific manifesto; on the book he dreamed of writing.
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