Tales from the half light of dawn and dusk with artist and photographer Simon Buckley.
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Simon Bird, James Buckley, Blake Harrison, Joe Thomas and filmmakers Damon Beesley and Iain Morris discuss the hotly anticipated follow-up to the UK’s most successful comedy film of all time, The Inbetweeners 2, which sees the foursome visit Australia. Hosted by Chris Hewitt at the Apple Store, Regent Street in London.
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The 1099 is an interview-based podcast that highlights the best writers, YouTubers, developers, publishers, and people in video games and beyond. Founded by Josiah Renaudin and hosted by Joseph Knoop, the duo brings on guests from all over the industry to talk about what they do, current trends, and methods for breaking into games. Big thanks to Simon Viklund for writing the original theme music (you can check out his work at www.simonviklund.com) and Zach Buckley for the remix(find his work ...
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Episode 254: Art of Rally creator Dune Casu on racing culture, nomad life, and rally school
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Art of Rally is a gorgeous low-polygon take on the wild world of rally racing, with tight turns and plenty of burning rubber. Creator Dune Casu joins the show to discuss his love of rally racing, the sport's incredibly dangerous history, what it was like to take sketchy rally racing classes, and his stint as a digital nomad living out of a van. App…
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Episode 253: What Nobody Understands About Video Game QA
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When the newest, biggest video game launches, it's not long after that folks start complaining about bugs. But the art, business, and struggle of video game QA is something that few truly appreciate. So I recruited two incredible QA experts -- Chloe Read of QA-Quest.com and Shane Elliot of East Side Games -- to reveal what QA looks like from the in…
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Episode 252: Hitman 3 Review with Gamasutra's Alissa McAloon
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Gamasutra news editor and noted Hitman diehard Alissa McAloon joins the 1099 to discuss why Hitman 3 is so damn good. We talk all about the amazing new levels, how weird it is to care about Hitman's plot, how fun it is to kill rich douchebags, and how we think Hitman could influence IO's upcoming 007 game.Follow The 1099: @ The1099Podcast on Twitte…
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Episode 251: Umurangi Generation Creator Veselekov on Fascism, QAnon, and Giant Robots
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Umurangi Generation blends the world of cyberpunk -- giant robots, kaiju, and penguins -- with the much more in-your-face world of today -- with COVID keeping us indoors, QAnon poisoning countless minds, and fascism on the rise. I talk with developer Veselekov about his Maori background, how neoliberal and conservative politics have failed nations …
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Episode 250: Matt Nava on Making The Pathless, Journey, and finding your own way in life
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Truth is a pathless land. - J KrishnamurtiThese words influenced a young Matt Nava, who would go on to direct art for thatgamecompany's Journey, Flower, and later found Giant Squid and direct The Pathless and Abzu. On this week's episode, we dive into Matt's career, his father's art, and how the exhilarating and lush world and gameplay of The Pathl…
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Episode 249: The Games and Online Harassment Hotline is Here to Listen, with Jae Lin
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CONTENT WARNING: Discussions of harassment, assault, mental health, and other sensitive topics.Have you ever experienced harassment, online or IRL? Have you ever felt like no one could truly understand the very particular types of vitriol you have to deal with? The Games and Online Harassment Hotline is a service that aims to give gamers, game deve…
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Episode 248: Bugsnax's Philip Tibitoski on Young Horses' Success, Chicago, and Rejected Snax
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Kinda bug, kinda snack, 100% Chicago. Young Horses co-founder and CEO Philip Tibitoski joins the 1099 to discuss the six-year road to releasing Bugsnax, how Young Horses has stayed successful on their own terms and taken care of its employees, rejected Bugsnax designs, and how the Chicago game dev scene is thriving. We also discuss how Young Horses…
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Episode 247: The Games That Weren't...With Frank Gasking
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Bankruptcy, console bombed, legal wranglings, infighting, too ambitious...For so many reasons, video games get canceled and never see the light of day, leaving us in the dark on what could have been. Frank Gasking of GamesThatWerent.com has dedicated a large part of his life to unearthing those forgotten gems (and duds), digging into their eventual…
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Episode 246: The story of Ed Smith, one of the first African Americans to work in video games
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The earliest days of the video game industry were, to put it lightly, a wild west of new technology We all know Atari, and I’m sure plenty of folks know about Coleco, but among the competitors was a company known as APF, and their machines -- the MP1000 and later the Imagination Machine -- helped define that first generation. And we have people lik…
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Episode 245: Next-Gen Accessibility Changes We Want to See with Can I Play That
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On this week's episode Can I Play That staff members Courtney Craven and Grant Stoner join the show to discuss their work advocating for gamers with disabilities, and all the accessibility changes they want to see from next-gen consoles, as well as the games media giants. How can companies like Microsoft, Sony, IGN, GameSpot, Nintendo, and others i…
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Episode 244: The Psychology of Final Fantasy with Dr. Anthony M. Bean
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The Final Fantasy series has made for some of the most beloved storytelling in all of video games, but it goes beyond giant swords, spiky hair, and fancy graphics. There's an entire world of psychology behind every cast of characters, every world full of crystals, and every mustache-twirling villain.Dr. Anthony M. Bean's new book, SURPASSING THE LI…
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Episode 243: Carrion developer Krzysztof Chomicki on making a reverse-horror game
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Decades after movies like The Thing and The Blob, why does the body horror genre still fascinate fans? Even better, how do you translate the experience of being a ravenous, sentient ball of spaghetti and meatballs into a video game? Krzysztof Chomicki, game and level designer on Carrion, is here to tell us how he and the team at Phobia Game Studios…
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Episode 242: Code-Switching in a World With COVID, Featuring Kahlief Adams and Riana Manuel
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Kahlief Adams (Spawn on Me) and Riana Manuel (What's Good Games, Xbox) join the 1099 to discuss how code-switching impacts the video game industry, particularly when we're all working from home because of COVID-19. Hear Joe, Kahlief, and Riana talk about struggling to find comfortable niches in the workplace when there are so few black people to be…
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Episode 241: The Last of Us Part 2 Spoilercast with Natalie Flores
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SPOILERS FOR THE LAST OF US PART 2The lovely Natalie Flores joins the 1099 to gush all about Naughty Dog's latest post-apocalypse journey, including its treatment of LGBTQ+ characters, violence, and racial diversity.Josiah Renaudin による
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Episode 240: Yes, Your Grace lead Rafal Bryks on building a medieval narrative adventure
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Rafal Bryks had no idea what he was doing for the majority of Yes, Your Grace's long development, but he and the rest of the team at Brave at Night managed to create a fascinating little kingdom simulator where you're listening to the demands and pleas of your subjects while also taking care of your family and preparing for war. Mondays, am I right…
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Episode 239: Touching Britney Spears' Butt & Other PR Hijinks With Stephanie Tinsley
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Stephanie Tinsley has had one hell of a career, from the early days of somehow getting to touch Brittney Spears' butt in a conga line, to living through the Enron scandal, and finally diving into the world of video game PR and all of its absolutely batshit shenanigans. Stephanie joins the show to discuss the wilder side of her years coming up in th…
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Episode 238: Cloudpunk Writer Thomas Welsh on Building a Cyberpunk World and Making Your First Game
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Cloudpunk is one of my favorite games of the year, so of course I had to have writer and narrative designer Thomas Welsh on to discuss how he helped Ion Lands build a cyberpunk world of floating cars, towering skyscrapers, and talking dog AI companions that are also your car. We talk about what it's like to go from authoring science fiction books t…
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Episode 237: It's a Review Show! Final Fantasy 7 Remake, Gears Tactics, and Cloudpunk
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It's a review show! This week, Mr. John Phipps from SGDC and Red Bull's Jake Tucker join to dish all about the legacy of Final Fantasy 7 and what the Remake does right and wrong, how Gears Tactics is the best XCOM game in a year that already has one, and how Cloudpunk is giving off all sorts of big Blade Runner vibes.Follow The 1099 on Twitter: @ T…
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Episode 236: Overwatch Writer Michael Chu on 20 Years at Blizzard
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Michael Chu -- lead writer of Overwatch and game designer on World of Warcraft, Diablo 3 and more -- joins the show to talk about his 20 years at Blizzard developing some of the world's most influential games, his love for Tolkien and Star Wars, and all the lessons he learned trying to build the incredible world of Overwatch. It's an extra-length h…
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Episode 235: How LudoNarraCon is Celebrating Indie Narrative Games
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LudoNarraCon is celebrating its second year! What's LudoNarraCon? It's the coolest all-digital convention that celebrates the best of narrative-focused indie games like Neo Cab, HypnoSpace Outlaw, Sam Barlow's Telling Lies, or *checks notes* Boyfriend Dungeon. Chris Wright, founder of indie publisher Fellow Traveller (who also runs LudoNarraCon) jo…
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Episode 234: Brock Wilbur on Postal's Ridiculous Legacy, and Uwe Boll
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For some strange reason, Brock Wilbur took it upon himself to co-write a book about Postal, the infamously violent, confoundingly crass, and painfully 90's video game series about committing mass murder, among other things. Brock joins the show to discuss what it was like to sit down and chat with the creators of one of gaming's most infamous franc…
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Episode 233: Mega Ran on His Former Life as a Middle School Teacher Before He Became A Hip Hop Star
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Raheem "Mega Ran" Jarbo wasn't always the hip-hop darling of the video game world. For almost six years, he was a middle school teacher in the Philly and Phoenix areas, helping shape a new generation of English class students and music lovers. Rather than solely discussing his hip-hop career, we dive into his background in the educational system, h…
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Episode 232: How the Women of the British Navy Won WWII With Tabletop Wargaming, With Simon Parkin
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Simon Parkin, writer for The New Yorker and The Guardian, joins the show to discuss his new book "A Game of Birds and Wolves," a fascinating history of the women of the British Navy who developed a massive war game (much like the Warhammer and tactics games of modern day) to help win WWII, creating a strategy to combat German U-Boats, which routine…
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Episode 231: How California's AB5 Law Is Decimating Freelance Writers and Could Hurt Game Developers
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California's new AB5 law is here, and it's already harmed the lives of countless west coast freelance writers, photographers, musicians, and more. And it could potentially harm California-based freelance game developers, too. Long story short, AB5 originally intended to provide greater worker protections for exploited workforces like those working …
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Episode 230: Michael Martin on Running Capcom eSports, Mental Health, and Why He Had to Leave
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Dear friend of the show Michael Martin spent the last year running Capcom Esports before unexpectedly stepping down. In this episode, we'll hear from him on what it was like to run the esports division of the franchise (Street Fighter) that shaped him as a young man, how working for the game's community impacted his mental health, and ultimately wh…
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Episode 229: What Memoir Games Have to Teach Us About Therapy, with Emma Kidwell
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Memoir games - that is, a video game designed as a personal reflection on some part of your life. They have a LOT to teach us about ourselves, both their creators and the people who play them. Emma Kidwell is a former Gamasutra editor who's made a number of really beautiful memoir games (check out "Nod if You Can Hear Me" and "Half" on her itch.io …
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Game of the Year 2019 Discussion with Baldur's Gate 3 + Divinity: Original Sin 2's Kevin VanOrd
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Happy holidays, 1099ers! It's that time of year, where we kick back, relax, and gush over the games that made 2019 such an incredible time to love video games. This week's guest? You know him as a writer on Baldur's Gate 3 and Divinity Original Sin 2 (plus Earthnight, which just released), longtime friend of the show, Mr. Kevin VanOrd.Kevin's exper…
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Episode 227: Elise Favis on What Games Journalism Looks Like at The Washington Post's Launcher
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One day after the Game Informer layoffs, Elise Favis applied to the Washington Post's new games media vertical, Launcher. She didn't expect to get it, but the universe said "ha, you're moving to D.C."Elise joins the show to answer the question: What does games journalism look like at Washington Post, the media outlet responsible for some of the wor…
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Episode 226: Jedi: Fallen Order Writer Chris Avellone on What Makes Star Wars & RPG Lore Special
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You know Chris Avellone as the writer for classic RPGs and action games like Jedi: Fallen Order, KOTOR 2, Pillars of Eternity, Divinity: Original Sin 2, Fallout New Vegas, and dozens more. We dive into what makes Star Wars lore so special, and what makes it resonate across three trilogies and countless spinoffs. We also go in-depth with what it's l…
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Episode 225: Ben Hanson on Leaving Game Informer, Forming MinnMax, and Getting Better
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As far as my career goes, I owe Ben Hanson a heck of a lot for helping shepherd me through my Game Informer days. Now that he's departed from Game Informer and created MinnMax, a new Patreon-funded outlet, he's ready to share his thoughts on the tragic layoffs, the state of games media, and how he's using nearly a decade of experience at GI to buil…
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Episode 224: The Outer Worlds' Nitai Poddar & Brian Heins on Making a Late Stage Capitalism Universe
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On this week's episode of The 1099, The Outer Worlds narrative designer Nitai Poddar and senior game designer Brian Heins join Joe to talk about how they made such a weird and comedic universe full of sci-fi late-stage capitalism. The guys talk about creating complicated communities like Edgewater, how each companion reflects a different point-of-v…
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Episode 223: Javy Gwaltney on Helping Launch Outer Worlds, Game Informer Layoffs, Deadspin and More
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Ex-Game Informer editor Javy Gwaltney joins to talk about the tragic Game Informer layoffs, finding a new home with The Outer Worlds PR team, that awkward situation over at Deadspin and what it means for online media. We also gush over Javy's Game of the Year. Can you guess what it is?It's...Outer Worlds...duh. But the boys talk about the game's co…
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Episode 222: Good COD Y'all: Talking 'Bout That Modern Warfare With PC Gamer Writer Morgan Park
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PC Gamer's resident Rainbow Six Siege authority Morgan Park joins the show to talk about an entirely different shooter: Call of Duty: Modern Warfare. It's been like...a long time since we had a proper Modern Warfare game, but how does this reboot stack up compared to the original trilogy and more recent games? Are the politics behind its huge focus…
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Episode 221: The History of NBA Jam, Midway, and a Touching Shaq Anecdote with Reyan Ali
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On this week's episode, journalist and author Reyan Ali joins us to discuss his new book -- appropriately titled NBA JAM: THE BOOK. Get an inside look at how one of Midway's most famous games came together, how it helped spark off a renaissance of arcade playtime across the country, how it invigorated a devout fan community of amateur detectives, a…
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Episode 220: Neo Cab's Patrick Ewing Schools Us on the Gig Economy, Narrative Design, and UBER GOD
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You ain't lived until you've put in your time in the gig economy. NEO CAB is a game all about being the last human Uber driver in a futuristic San Francisco-ish city, and we've got creative director Patrick Ewing on the show to tell us about how this weird, beautiful narrative about long rides, short conversations, and flaky friends came together. …
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Episode 219: Reviewing Untitled Goose Game, Control, & Hitman 2 with Gamasutra's Alissa McAloon
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What do a government employee, an assassin, and a mischievous bird all have in common? Well, they all enjoy murdering and/or annoying other people, but they're also getting reviewed by yours truly and Gamasutra news editor Alissa McAloon. That's right, we review Untitled Goose Game, Remedy's Control, and the conclusion of Hitman 2, and quite frankl…
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Episode 218: IGN Editor-in-Chief of Entertainment Terri Schwartz on the Art of Covering Hollywood
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Terri Schwartz is many things. She's IGN's editor-in-chief of entertainment (the Hollywood and Netflix half of IGN), she's the embodiment of hustle, and she's one of my favorite people I've ever worked for. On this week's episode of the 1099, Terri and I talk about the art of covering Hollywood as colossal giants like Disney sweep up properties lef…
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Episode 217: Sam Barlow on writing Telling Lies, a love for Hitchcock, Walmart, and David Beckham
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In what might be one of my favorite episodes in some time, Telling Lies and Her Story creator Sam Barlow joins the 1099 to talk about how you write, shoot, and build a live-action mystery game like Telling Lies. Oh, and we also talk about how Alfred Hitchcock was the first great game designer, how reading grocery receipts can tell you all you need …
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Episode 216: Game Devs of Color Expo Organizer Shawn Alexander Allen on Making Change Happen
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On this week's episode, Game Developers of Color Expo Organizer Shawn Alexander Allen joins to talk about all the lessons we can learn from an event that aims to change the industry, not just talk about it. Whether it's providing more opportunities for students, increasing diversity in the workplace, or just reflecting the lived experiences of blac…
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Episode 215: Brian Crecente on the Ups + Downs of Starting (and Fundraising) a New Games Media Site
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You don't need me to tell you that games journalism is a tough business. Shortly after we recorded this episode, Game Informer laid off nearly half of their staff. Brian Crecente, a co-founder of Kotaku, Polygon, Rolling Stone's Glixel, and Variety's gaming coverage has been through those same ringers, and they never get any easier. But picking you…
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Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle
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On this week's episode, I hang out with Rooster Teeth Games director Michael Hadwin and lead designer Casey Donnellan to talk about how they've built up Rooster Teeth's very own game development studio, plus the road to releasing Vicious Circle, their brand new "un-cooperative" sci-fi shooter game, available now on Steam!We talk about Hadwin's hist…
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Episode 213: The Allure of Cults with The Church In The Darkness Director Richard Rouse
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Cults are a fascinating (and occasionally gruesome) thing, and perhaps no one knows this better than Richard Rouse III, director on The Church in the Darkness. Imagine telling someone you're making a top-down stealth action game where you infiltrate a cult in the middle of South America to rescue your sibling. Rouse walks us through the design proc…
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Episode 212: Why We Love EVO and the Fighting Game Community with Spawn On Me's Kahlief Adams
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Our best buddy Kalief Adams (of Spawn on Me fame) returns to chat about why we loved watching EVO 2019, the tournament's biggest moments, how diversity played a huge role, and why people of color love the fighting game community.DONATE to IGN's fundraiser for the victims of the Dayton, Ohio and El Paso, Texas shooting. LINK: https://www.ign.com/art…
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Episode 211: PCGamesN's Ian Boudreau Talks Alternative War Games and What They Say About the World
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Friend of the show and PCGamesN writer Ian Boudreau joins Joe to talk about war games that go beyond World War II, and helps us analyze why we're so dang obsessed with "Tacticool," or the hypersexualization of guns. If you've ever obsessed over strategy games, but wondered how they could push the envelope in terms of storytelling, this is a talk fo…
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Episode 210: Fortnite Pro Cizzorz and mentoring the next generation of streamers
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When you think about streaming, especially Fortnite streaming, you don't really think about groups of people. You think of a solitary streamer hustling away and landing sick headshots all day long. In a world full of young men and women trying to hustle to stardom, we especially don't think about the mentors in our lives who helped guide us along t…
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Episode 209: Michael Pachter Returns to Tell Us the Future of GameStop, Streaming, and Next-Gen
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The man of many headlines returns. Famed analyst and host of the Pachter Factor, Michael Pachter, joins the 1099 once again to discuss the shaky future of GameStop after its stock value plummets, what the future of game streaming looks like for Google Stadia, Microsoft's XCloud, and even PlayStation, and what prices we can expect for next-gen hardw…
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Episode 208: How Evangelion Opened Washington Post Editor Gene Park's Eyes to Mental Illness
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「あとで再生する」
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54:01
That's right. We're talking about anime.Washington Post editor Gene Park happened to watch the world famous anime Neon Genesis Evangelion at the tender age of 16. Like many young adults around him, as well as Evangelion's cast, Park grappled miserably with his mental health, and felt like he had nowhere to go. A year later, he would attempt to take…
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Episode 207: Let's go backpacking through space with the Outer Wilds team
1:05:16
1:05:16
「あとで再生する」
「あとで再生する」
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1:05:16
I absolutely cannot believe Outer Wilds exists. It is a game that is so...me, and everything I love about video games. Discovery, curiosity, cosmic beauty, and cosmic dread. As soon as I sat down to play it, I knew I had to interview the team on how they brought this interstellar Indiana Jones mystery to life. I'm joined by creative director Alex B…
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Episode 206: A Letter to Call of Duty's Infinity Ward with John Phillips
42:37
42:37
「あとで再生する」
「あとで再生する」
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42:37
Content Warning: Discussions of warfare, trauma, death, and suicide.On this week's episode, I let my good friend John Phillips take the mic to talk about his thoughts and feelings on how Infinity Ward and Activision are marketing the new Call of Duty: Modern Warfare reboot as the grittier, extra-realistic take on modern combat. Rather than having a…
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Episode 205: "No, YOU'RE breathtaking" - The Big E3 2019 Hype Show
32:03
32:03
「あとで再生する」
「あとで再生する」
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32:03
Xbox Scarlett, Bethesda, MOTHERFUCKING KEANU REEVES. OK, we didn't get Keanu for the show, but we do have Aiden Strawhun and Joseph Knoop to talk about E3 hopes and reactions to Microsoft's HUGE show. The duo also discuss what's happening in the IGN War Room and what it's like to work there during E3. Joe has moved into his damn LA apartment finall…
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