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コンテンツは Nick Cummings and Silicon Sasquatch によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Nick Cummings and Silicon Sasquatch またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
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"Liberté, Qualité, Framératé" -- The Silicon Sasquatch Podcast: Episode 57

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コンテンツは Nick Cummings and Silicon Sasquatch によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Nick Cummings and Silicon Sasquatch またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

Look, we're not unreasonable. We understand that big-budget, large-scale video game production is no small feat these days. Pretty much any game you buy in a store these days is going to require a substantial patch on day one to fix any lingering issues from its development cycle. But what happens when a game ships to market in such a buggy, broken state that it's almost unplayable? Fans of Assassin's Creed found themselves in an unpleasant situation when the heavily vaunted Assassin's Creed Unity arrived last week in a buggy and broken package. The game's many flaws have made for some of the best memes we've seen since the infamous Luigi Death Stare, but it begs the question: what are the ramifications of shipping a game to so many people in such an unsatisfactory state? What can consumers do to protect themselves? And what does this mean for the already questionable practice of soliciting game pre-orders up front at full price?

Well, I guess you'll just have to listen.


Questions for the Squatchcast crew? Send 'em to [email protected] and we'll answer the best ones on a future episode.

Thanks for listening, and please don't forget to subscribe on iTunes or Stitcher!

  continue reading

82 つのエピソード

Artwork
iconシェア
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 25, 2024 06:10 (11M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 308815683 series 3020963
コンテンツは Nick Cummings and Silicon Sasquatch によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Nick Cummings and Silicon Sasquatch またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

Look, we're not unreasonable. We understand that big-budget, large-scale video game production is no small feat these days. Pretty much any game you buy in a store these days is going to require a substantial patch on day one to fix any lingering issues from its development cycle. But what happens when a game ships to market in such a buggy, broken state that it's almost unplayable? Fans of Assassin's Creed found themselves in an unpleasant situation when the heavily vaunted Assassin's Creed Unity arrived last week in a buggy and broken package. The game's many flaws have made for some of the best memes we've seen since the infamous Luigi Death Stare, but it begs the question: what are the ramifications of shipping a game to so many people in such an unsatisfactory state? What can consumers do to protect themselves? And what does this mean for the already questionable practice of soliciting game pre-orders up front at full price?

Well, I guess you'll just have to listen.


Questions for the Squatchcast crew? Send 'em to [email protected] and we'll answer the best ones on a future episode.

Thanks for listening, and please don't forget to subscribe on iTunes or Stitcher!

  continue reading

82 つのエピソード

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