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コンテンツは Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
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Episode 15 – Synthesizing and Salvaging Discovery Learning

 
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Manage episode 180241540 series 1450546
コンテンツは Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
Happy Thanksgiving! If you’re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But what’s the takeaway - is it a good or bad idea? Of course it’s more complicated than that: A combination of discovery learning and expository learning is the way to go. By providing feedback and scaffolding as students work through problems, instructors will end up with better results. Discovery learning also survives today as problem-centered learning. By opening with a description a relevant problem to frame the training, you can immediately show the relevance of what you’re talking about. Demonstrate how to solve that problem, and then have students practice responding while you give feedback. Lastly, give them their own problems to work on and provide feedback as they go. Hearthstone's introduction of the Taunt mechanic is a great example of this blended approach. Players are presented with a situation that seems unwinnable, with almost no other option than to play the Taunt card and see what it does. We also found examples in Ethan Carter, Myst, and other games.

Show Notes & Links:

Games mentioned in this episode:

  • Ethan Carter
  • Myst
  • Hearthstone
  • Halo
  • Destiny
  • Space Quest
  continue reading

26 つのエピソード

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Manage episode 180241540 series 1450546
コンテンツは Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
Happy Thanksgiving! If you’re looking for an escape from the post-turkey awkward conversations, check out the conclusion of our series on Discovery Learning. In our previous two episodes, we examined the positives and negatives of discovery learning. But what’s the takeaway - is it a good or bad idea? Of course it’s more complicated than that: A combination of discovery learning and expository learning is the way to go. By providing feedback and scaffolding as students work through problems, instructors will end up with better results. Discovery learning also survives today as problem-centered learning. By opening with a description a relevant problem to frame the training, you can immediately show the relevance of what you’re talking about. Demonstrate how to solve that problem, and then have students practice responding while you give feedback. Lastly, give them their own problems to work on and provide feedback as they go. Hearthstone's introduction of the Taunt mechanic is a great example of this blended approach. Players are presented with a situation that seems unwinnable, with almost no other option than to play the Taunt card and see what it does. We also found examples in Ethan Carter, Myst, and other games.

Show Notes & Links:

Games mentioned in this episode:

  • Ethan Carter
  • Myst
  • Hearthstone
  • Halo
  • Destiny
  • Space Quest
  continue reading

26 つのエピソード

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