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Rapid Prototyping Secrets for Better Games, with Bernard François
Manage episode 277330580 series 1431233
In this episode:
Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.
Topics covered:
- Bernard’s journey from programmer to founding Preview Labs
- The key differences between prototypes, MVPs, vertical slices, and grey boxing
- The difference between internal prototypes and prototypes for a pitch
- How to set up an effective prototype and key variables to consider
- Common prototyping mistakes and how to avoid them
- The importance of functional graphics in prototypes
- Knowing when to stop the prototyping process and move forward with production
For more game industry tips:
- Learn more about Jordan & Bright Black
- Listen on iTunes | Spotify (Support the show and leave a review)
- Visit www.playmakerspodcast.com for the full blog post and more!
Timestamps:
[02:53] Bernard’s background and how Preview Labs began
[04:11] Bernard’s journey to becoming a prototyping expert
[06:53] The formation of Preview Labs and its early success
[09:44] Defining a prototype’s vision and key mechanics
[11:58] The importance of keeping prototypes simple
[13:21] Prototyping for pitches versus internal prototyping
[17:35] Feature creep and the importance of scope
[19:53] How to make use of variables and iterations in prototypes
[23:03] The value of functional graphics over grey boxing
[28:52] When to stop prototyping and move into production
[34:20] Common pitfalls in prototyping and how to avoid them
Resources & media mentioned in this episode:
Connect with Bernard François:
Learn more about Preview Labs:
Games & companies mentioned:
- Amazon
- Google R&D
- Unity
- Disney Imagineering
- XCOM 2 (Firaxis Games)
- God of War (Santa Monica Studio)
- Fortnite (Epic Games)
- Bejeweled (PopCap Games)
- The Waiting Game (ProPublica)
39 つのエピソード
Manage episode 277330580 series 1431233
In this episode:
Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.
Topics covered:
- Bernard’s journey from programmer to founding Preview Labs
- The key differences between prototypes, MVPs, vertical slices, and grey boxing
- The difference between internal prototypes and prototypes for a pitch
- How to set up an effective prototype and key variables to consider
- Common prototyping mistakes and how to avoid them
- The importance of functional graphics in prototypes
- Knowing when to stop the prototyping process and move forward with production
For more game industry tips:
- Learn more about Jordan & Bright Black
- Listen on iTunes | Spotify (Support the show and leave a review)
- Visit www.playmakerspodcast.com for the full blog post and more!
Timestamps:
[02:53] Bernard’s background and how Preview Labs began
[04:11] Bernard’s journey to becoming a prototyping expert
[06:53] The formation of Preview Labs and its early success
[09:44] Defining a prototype’s vision and key mechanics
[11:58] The importance of keeping prototypes simple
[13:21] Prototyping for pitches versus internal prototyping
[17:35] Feature creep and the importance of scope
[19:53] How to make use of variables and iterations in prototypes
[23:03] The value of functional graphics over grey boxing
[28:52] When to stop prototyping and move into production
[34:20] Common pitfalls in prototyping and how to avoid them
Resources & media mentioned in this episode:
Connect with Bernard François:
Learn more about Preview Labs:
Games & companies mentioned:
- Amazon
- Google R&D
- Unity
- Disney Imagineering
- XCOM 2 (Firaxis Games)
- God of War (Santa Monica Studio)
- Fortnite (Epic Games)
- Bejeweled (PopCap Games)
- The Waiting Game (ProPublica)
39 つのエピソード
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