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Wendy Wise on developing for virtual reality and augmented reality

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Manage episode 193528866 series 1433313
コンテンツは O'Reilly Media によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、O'Reilly Media またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

The O’Reilly Programming Podcast: The impact of ARKit on developers and consumers.

In this episode of the O’Reilly Programming Podcast, I talk with Wendy Wise, technical director of emerging technologies at Turner Broadcasting System, and author of the recent article “How to pick the right authoring tools for VR and AR.” She is developing Learning Paths, which will be released on Safari in 2018, on how to get started with ARKit using Unity and XCode.

Discussion points:

  • On the distinction between virtual reality (VR) and augmented reality (AR), Wise says that in VR, “the virtual world is painted completely over everything and it obscures your eyes completely from the outside world. In AR, you have a view of the real world, with computer-aided content laid on top of that, augmenting actual reality.”
  • Apple’s ARKit, which allows developers to create augmented reality applications that work on the newer iPhones and iPads, “opened up the augmented reality landscape to billions of people who can now use AR apps without having to purchase any specific hardware,” Wise says. “Developers in the Apple framework and the Google framework can now develop AR apps and have access to billions of users.”
  • Why Wise says that “the service industry is going to be really impacted by augmented reality in a positive way.”
  • Wise predicts there will eventually be standardization regarding AR and VR because developers are going to demand it. “The hardware and software industries haven’t standardized any tools, interfaces, or programming languages,” she says. “Until that time, there’s an opening in the market for innovative companies or startups to step in to try to create some sort of standardized tool set.”

Other links:

  continue reading

25 つのエピソード

Artwork
iconシェア
 
Manage episode 193528866 series 1433313
コンテンツは O'Reilly Media によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、O'Reilly Media またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

The O’Reilly Programming Podcast: The impact of ARKit on developers and consumers.

In this episode of the O’Reilly Programming Podcast, I talk with Wendy Wise, technical director of emerging technologies at Turner Broadcasting System, and author of the recent article “How to pick the right authoring tools for VR and AR.” She is developing Learning Paths, which will be released on Safari in 2018, on how to get started with ARKit using Unity and XCode.

Discussion points:

  • On the distinction between virtual reality (VR) and augmented reality (AR), Wise says that in VR, “the virtual world is painted completely over everything and it obscures your eyes completely from the outside world. In AR, you have a view of the real world, with computer-aided content laid on top of that, augmenting actual reality.”
  • Apple’s ARKit, which allows developers to create augmented reality applications that work on the newer iPhones and iPads, “opened up the augmented reality landscape to billions of people who can now use AR apps without having to purchase any specific hardware,” Wise says. “Developers in the Apple framework and the Google framework can now develop AR apps and have access to billions of users.”
  • Why Wise says that “the service industry is going to be really impacted by augmented reality in a positive way.”
  • Wise predicts there will eventually be standardization regarding AR and VR because developers are going to demand it. “The hardware and software industries haven’t standardized any tools, interfaces, or programming languages,” she says. “Until that time, there’s an opening in the market for innovative companies or startups to step in to try to create some sort of standardized tool set.”

Other links:

  continue reading

25 つのエピソード

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