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コンテンツは Jeff Grubb によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Jeff Grubb またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal。
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All About Change


1 Chris Nowinski - Protecting Athletes from Head Injuries & Preventing CTE 27:28
27:28
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気に入った27:28
Chris Nowinski is a former football player at Harvard University and professional wrestler with WWE, World Wrestling Entertainment. After enduring a career-ending head injury, Chris has dedicated his professional life to serving patients and families affected by brain trauma, particularly Chronic traumatic encephalopathy, or CTE, a progressive neurodegenerative disease that develops after repeated head injuries. Jay and Chris discuss the state of head injuries in American athletics, the difference between advocating for head safety at youth and professional levels, Chris’ newest research, and much more. Episode Chapters (00:00) Intro (00:50) changes in the culture around concussions in the past two decades (02:39) padded helmet technology (03:55) concussion reporting in the NFL (10:35) Chris’ career path and concussion history (14:52) connecting with activists who haven’t themselves suffered a traumatic brain injury (17:42) SHAAKE - a new sign to identify concussions (20:53) Unions can help players advocate for safety policies (23:10) final thoughts and goodbye For video episodes, watch on www.youtube.com/@therudermanfamilyfoundation Stay in touch: X: @JayRuderman | @RudermanFdn LinkedIn: Jay Ruderman | Ruderman Family Foundation Instagram: All About Change Podcast | Ruderman Family Foundation To learn more about the podcast, visit https://allaboutchangepodcast.com/…
How Games Make Money
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コンテンツは Jeff Grubb によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Jeff Grubb またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal。
How Games Make Money is a podcast where host and GamesBeat editor Jeff Grubb talks to people in and around the business of video games. The purpose of each episode is to find out how different people are bringing in cash from games. Jeff talks with developers, publishers, executives, content creators, tool makers, and more. Look for new episodes every Friday.
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42 つのエピソード
すべての項目を再生済み/未再生としてマークする
Manage series 2633212
コンテンツは Jeff Grubb によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Jeff Grubb またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal。
How Games Make Money is a podcast where host and GamesBeat editor Jeff Grubb talks to people in and around the business of video games. The purpose of each episode is to find out how different people are bringing in cash from games. Jeff talks with developers, publishers, executives, content creators, tool makers, and more. Look for new episodes every Friday.
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42 つのエピソード
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How Games Make Money

1 How devs can more intelligently spend money to make money 25:45
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気に入った25:45
Adam Lieb sits down with me to talk about GameSight, which is a performance marketing company for the rest of us. While performance marketing has dominated mobile gaming, it’s coming late to the traditional console and PC space. GameSight tries to connect data from various resources to determine how spending money can make developers and publishers even more money – but it brings in that data from places like television ads and other traditional avenues for marketing.…
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How Games Make Money

1 How Serenity Forge ships physical games when China runs out of cardboard 29:53
29:53
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気に入った29:53
I talk with Z and Kevin Zhang of Serenity Forge, which is here in Colorado. I met these fellas back at a Denver Comic Con a few years ago, and now they have found themselves in the business of publishing physical games. Most recently, they distributed Doki Doki Literature Club+ into Targets and Walmarts around the world. And they have plans for more projects like that in the future. Discord Patreon…
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How Games Make Money

I talk to Steven Spohn and Dr. Chris Power from Able Gamers about their APX certification for game developers. This is a certification that teaches best practices for accessibility to game creators. Steven and Chris explain how those conversations with devs have changed over the last few years as well as the challenges they continue to face. APX Discord Patreon…
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How Games Make Money

On this episode of How Games Make Money, host Jeff Grubb speaks with one of the cofounders of Megadev, Robert Maroschik, about its game-cheat service Plitch. That is a subscription program that uses programs called "trainers" that can adjust the way games behave. But unlike similar programs, like Cheat Engine, Plitch takes out all of the guesswork. But while Plitch is simple, it faces a complicated landscape where game cheats are no longer part of the norm. Megadev wants to change that. Plitch Discord Patreon…
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How Games Make Money

1 HOW SPLITGATE IS PREPPING FOR CROSSPLAY SUCCESS 22:46
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気に入った22:46
Discord Patreon I speak with 1047 cofounder Ian Proulx. Ian helped build 1047’s Splitgate competitive shooter that combines combat with a futuresport aesthetic. Splitgate is already available on PC, where it has gained a lot of traction. But now it is headed to console as well, and we talk about that process, self-publishing, and a lot more.…
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How Games Make Money

1 How to build a studio that builds a game about building cities 31:03
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気に入った31:03
Discord Patreon On this episode, Jeff Grubb speaks with Colossal Order chief executive officer Mariina Hallikainen about the studio’s city-building simulator Cities: Skylines, which is now six years old. Mariina and Jeff talk about supporting a game for more than half a decade as well as how things change when a game immediately surpasses its sales expectations.…
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How Games Make Money

1 How Intel is helping people fall in love with gaming laptops 21:11
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気に入った21:11
Discord Patreon On this episode of How Games Make Money, host Jeff Grubb has a conversation with Intel's Joakim Algstam about the new Tiger Lake-H CPUs. These chips are speedy, great for gaming, and great for creation, and Intel is working with OEMs to build laptops that can serve all of those needs.…
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How Games Make Money

Discord Patreon Rainway + Xbox news On this episode of How Games Make Money, host Jeff Grubb speaks with the CEO of streaming-technology company Rainway, Andrew Sampson. Rainway revealed this week that it is working with Microsoft to power the Xbox streaming solution to browsers on mobile devices. Sampson explains how that deal works and why Rainway is well positioned to deliver on that promise.…
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How Games Make Money

Discord Patreon On this week's episode, host Jeff Grubb talks to Joe Ferencz, chief executive officer of Gamefam, which is a studio that works exclusively on Roblox games. Ferencz started the company a few years ago with an idea of bringing traditional-game-development processes to the Roblox community. Now, Gamefam works directly with those creators to build the best and most lucrative versions of their Roblox games. We talk about all of that and more.…
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How Games Make Money

1 How Jake Randall can help you find a next-gen console 29:02
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気に入った29:02
Discord Patreon Jake Randall is a YouTuber who helps people get a PlayStation 5 and Xbox Series X. His streams have resulted in a lot of success for people who just want to get into the next-gen but previously couldn't find the hardware. So now he sits down with Jeff Grubb to talk about what that is like.…
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How Games Make Money

1 How to bring Frostbite Engine to Nintendo Switch 14:01
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気に入った14:01
Support this show on Patreon.com/jeffgrubb Join my Discord: https://discord.gg/qktBHjGG8W On this episode of How Games Make Money, host Jeff Grubb talks to PopCap Vancouver producer Melvin Teo. The team at PopCap is porting Plants vs. Zombies: Battle for Neighborville to the Nintendo Switch, and Teo explains what that process was like. That includes the challenges of bringing the Frostbite Engine that powers PVZ to the Switch for the first time. Teo also talks about working with a porting studio and about hopes of reaching a new audience on Switch.…
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How Games Make Money

1 How making games has changed over 30 years (w/ David Whatley) 31:32
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気に入った31:32
Support this show on Patreon.com/jeffgrubb Join my Discord: https://discord.gg/qktBHjGG8W David Whatley is the founder and chief executive officer of game developer Simutronics, which he founded out of his parents home in 1987. He built games back then that are still in active development today. Now, however, his team is working on a new mech shooter called Galahad 3093 that is getting an open test on Steam this Saturday, February 6.…
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How Games Make Money

1 How PUBG creative director Dave Curd keeps the game fun 23:28
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気に入った23:28
On this episode of How Games Make Money, host Jeff Grubb talks to the new creative director on PUBG, Dave Curd. PlayerUnknown's Battlegrounds is at a stage where it's continuing to build content for a loyal audience who have returned to the battle royale shooter for thousands of hours. But it also needs to appeal to any newcomers. Curd, however, doesn't view that as a two different goals. Instead, he thinks the answer is to make the game fun, and then listen to player feedback. He talks about that and more and you can listen to it now.…
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How Games Make Money

1 How Dead Cells lives on after the cooperative model 32:40
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気に入った32:40
On this week's episode, host Jeff Grubb talks to Evil Empire chief executive officer Steve Filby about starting Evil Empire to take over development of Dead Cells. He also speaks about the advantages of the cooperative model and why Evil Empire is not using it.
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How Games Make Money

1 Chris Person on saving Highlight Reel and going solo 40:07
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気に入った40:07
On this week's episode of How Games Make Money, host Jeff Grubb talks to Highlight Reel host Chris Person about taking his show solo after Kotaku's owners nuked its video staff. Highlight Reel is now a YouTube channel that collects the most interesting and entertaining clips from the world of gaming and then presents them in a slick, Sportscenter -style package. It's great. Chris explains how he started the show and how he was able to take it with him when he left Kotaku. Support the show on Patreon.com/hgmm Thank you for listening You can get more from me at GamesBeat.com Email me about the podcast at jeff.grubb@gmail.com with the subject line: How Games Make Money Or reach out on Twitter: I’m @JeffGrubb The podcast is @HGMMshow…
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