Episode Notes [03:47] Seth's Early Understanding of Questions [04:33] The Power of Questions [05:25] Building Relationships Through Questions [06:41] This is Strategy: Focus on Questions [10:21] Gamifying Questions [11:34] Conversations as Infinite Games [15:32] Creating Tension with Questions [20:46] Effective Questioning Techniques [23:21] Empathy and Engagement [34:33] Strategy and Culture [35:22] Microsoft's Transformation [36:00] Global Perspectives on Questions [39:39] Caring in a Challenging World Resources Mentioned The Dip by Seth Godin Linchpin by Seth Godin Purple Cow by Seth Godin Tribes by Seth Godin This Is Marketing by Seth Godin The Carbon Almanac This is Strategy by Seth Godin Seth's Blog What Does it Sound Like When You Change Your Mind? by Seth Godin Value Creation Masterclass by Seth Godin on Udemy The Strategy Deck by Seth Godin Taylor Swift Jimmy Smith Jimmy Smith Curated Questions Episode Supercuts Priya Parker Techstars Satya Nadella Microsoft Steve Ballmer Acumen Jerry Colonna Unleashing the Idea Virus by Seth Godin Tim Ferriss podcast with Seth Godin Seth Godin website Beauty Pill Producer Ben Ford Questions Asked When did you first understand the power of questions? What do you do to get under the layer to really get down to those lower levels? Is it just follow-up questions, mindset, worldview, and how that works for you? How'd you get this job anyway? What are things like around here? What did your boss do before they were your boss? Wow did you end up with this job? Why are questions such a big part of This is Strategy? If you had to charge ten times as much as you charge now, what would you do differently? If it had to be free, what would you do differently? Who's it for, and what's it for? What is the change we seek to make? How did you choose the questions for The Strategy Deck? How big is our circle of us? How many people do I care about? Is the change we're making contagious? Are there other ways to gamify the use of questions? Any other thoughts on how questions might be gamified? How do we play games with other people where we're aware of what it would be for them to win and for us to win? What is it that you're challenged by? What is it that you want to share? What is it that you're afraid of? If there isn't a change, then why are we wasting our time? Can you define tension? What kind of haircut do you want? How long has it been since your last haircut? How might one think about intentionally creating that question? What factors should someone think about as they use questions to create tension? How was school today? What is the kind of interaction I'm hoping for over time? How do I ask a different sort of question that over time will be answered with how was school today? Were there any easy questions on your math homework? Did anything good happen at school today? What tension am I here to create? What wrong questions continue to be asked? What temperature is it outside? When the person you could have been meets the person you are becoming, is it going to be a cause for celebration or heartbreak? What are the questions we're going to ask each other? What was life like at the dinner table when you were growing up? What are we really trying to accomplish? How do you have this cogent two sentence explanation of what you do? How many clicks can we get per visit? What would happen if there was a webpage that was designed to get you to leave? What were the questions that were being asked by people in authority at Yahoo in 1999? How did the stock do today? Is anything broken? What can you do today that will make the stock go up tomorrow? What are risks worth taking? What are we doing that might not work but that supports our mission? What was the last thing you did that didn't work, and what did we learn from it? What have we done to so delight our core customers that they're telling other people? How has your international circle informed your life of questions? What do I believe that other people don't believe? What do I see that other people don't see? What do I take for granted that other people don't take for granted? What would blank do? What would Bob do? What would Jill do? What would Susan do? What happened to them? What system are they in that made them decide that that was the right thing to do? And then how do we change the system? How given the state of the world, do you manage to continue to care as much as you do? Do you walk to school or take your lunch? If you all can only care if things are going well, then what does that mean about caring? Should I have spent the last 50 years curled up in a ball? How do we go to the foundation and create community action?…
Vampire: The Masquerade, Werewolf: The Apocalypse, World of Darkness both new and old, Ravenloft, Call of Cthulhu…what draws us to these classic horror roleplaying systems and settings? Guest Ari Marmell (fantasy author and game designer for White Wolf and Wizards of the Coast) joins us at the Gamer’s Tavern to talk about these systems, how they influenced gaming, and why we’re so attracted to the dark and macabre. (Originally released October 13, 2013) Full show notes and current content available on http://gamerstavernshow.com…
Modern technology is changing the gaming world one app and social media page at a time. Jesse Scoble (designer on Silver Age Sentinels and A Song of Ice and Fire Roleplaying) joins us to discuss how our smartphones, tablets, laptops, and the internet are all changing the industry and our gaming table. The Gods of the Digital Age tried to stop this episode from reaching your ears, causing a few audio issues, but we managed to wrest the recording from their grasp and get it to you! Welcome to the Gamer’s Tavern. (Originally released November 7, 2013) Full show notes and current content available on http://gamerstavernshow.com…
We finally get the Shadowrun out of our systems as we’re joined by John Dunn and Russell Zimmerman to talk about my personal favorite RPG of all time, Shadowrun! If you’ve never played the game before, you’ll want to check out the primer I recorded on the Shadowrun system and its history so you can follow along. Other than that, all I have to say chummers is shoot straight, conserve ammo, and never ever cut a deal with a dragon! (Originally released November 13, 2013) Full show notes and current content available on http://gamerstavernshow.com…
Spending the holidays with the family? Got some non-gamer friends you want to hook on roleplaying? Episode 8 of the Gamer’s Tavern has you covered as our guest Nicole Wakelin, aka Total Fangirl, joins us to examine how gaming with the family is a bonding experience, what games work best to play during the holidays, and how to get your non-gamer friends hooked on roleplaying games. Below we have listed all of the games we talked about on the show and, for the board games, we give our ratings of the content based on art and text depictions of violence or sex as well as the tone, so you know which ones to keep away from the kids. We didn’t rate the roleplaying games this way because it depends more on the adventure and the players involved. G: There’s nothing that anyone could possibly find objectionable in this game. PG: There may be some violence, dangerous situations, or something else that the easily offended or very young may not want to be exposed to. PG-13: Either non-detailed violence is one of the core mechanics of this game, the theme is horror-based with little gore, or the art and tone of the game are more dark and/or realistic. You should be okay playing these games around kids, but I might not want very young children to join in on playing them. Some material may offend. R: Strong language, realistic depictions of violence possibly with gore, and possible non-sexual nudity. Don’t play with the kids in earshot. NC-17: Even I get uncomfortable playing these games sometimes. Strong language, adult content, violence, gore, and other things I wouldn’t even want to expose teenagers to. Adults only! (Originally released November 21, 2013) Full show notes and current content available on http://gamerstavernshow.com…
Running a roleplaying game can be difficult. How can you make it easier on yourself while adding more epic to your games? That’s exactly what Keith Baker, designer of Eberron and Gloom, joins us to discuss! Worldbuilding, adventure design, NPCs, you name it, we cover it in the longest and most packed episode of Gamer’s Tavern yet! (Originally released December 6, 2013) Full show notes and current content available on http://gamerstavernshow.com…
This episode of the Gamer’s Tavern is devoted to examining the link between gaming and film. Film has influenced tabletop gaming over the years and, more recently, gaming has started to influence films as the kids playing the Red Box grew up to be writers, actors, and directors. This week’s show notes are going to be a little odd as there aren’t going to be very many links. We talked about a lot of films during the podcast and, while I’ve listed them all below, I’m not sure whether you watch films through Netflix, Amazon Prime, DVDs, or if you choose some othARRRRR method of getting your media. So I’ll list the film titles for you to search, but there are some interesting notes you may want to look at when it comes to some of these films. (Originally released on December 13, 2013) Full show notes and current content available on http://gamerstavernshow.com…
Dungeons & Dragons is the reason we’re in this hobby. Everyone plays it. But how much do you know about where it came from? Ross Watson and Darryl Mott Jr. are flying solo as they talk about the history of the most popular roleplaying game on the planet, its origins, and the entire TSR era. (Originally released December 20, 2013) Full show notes and current content available on http://gamerstavernshow.com…
Is your New Years resolution to change careers into the gaming industry? Do you want to work with the big boys or be your own boss as a freelancer? Guests Sam Stewart and Sean Patrick Fannon join us to talk about how to break into the gaming business (Originally released December 27, 2013)
Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore or the system or setting that allows you to throw every genre into a blender and hit frappe. So sit back and join us at the Gamer’s Tavern as we discuss generic, universal, “kitchen sink” systems. (Originally released January 2, 2014) Full show notes and current content available on http://gamerstavernshow.com…
In our most controversial episode to date, Ross and Darryl discuss the second half of D&D’s history, the Wizards of the Coast/Paizo era. And yes, there are arguments a plenty. However, both the host and owner of the Gamer’s Tavern manage to discuss the single most contentious point in gaming for an hour and a half without coming to blows. So that just re-iterates our point, which is edition wars are bullshit! But we hope that you enjoy our exploration of the modern history of the father of all roleplaying games on its 40th anniversary, Dungeons & Dragons! (Originally released January 9, 2014) Full show notes and current content available on http://gamerstavernshow.com…
What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big Bad Evil Guy in your game. (Originally released on January 16, 2014) Full show notes and current content available on http://gamerstavernshow.com…
How do game designers create the amazing worlds we all play in? How can you use their tricks to add more to your own game? Or do you want to become a professional yourself and publish your own game world? Colin McComb and Darrell Hardy join us to discuss one of the challenges of modern game design, Worldbuilding. (Originally released on January 24, 2014) Full show notes and current content available on http://gamerstavernshow.com…
This week, Ross Watson and Darryl Mott Jr. honor the best in gaming for 2013. From board games to roleplaying games, from accessories to media, we give our picks for what we feel are the best of the year past. We chose our winners based on our own personal, subjective opinions and then give our reasons. Was there a game we left off? Leave us a comment and let us know! (Originally released on January 31, 2014) Full show notes and current content available on http://gamerstavernshow.com…
BattleTech. Robotech. Rifts. Mekton. Giant robots beating the crap out of other giant robots. Is that ever not awesome? Jason Marker (Robotech RPG, Warhammer 40K Roleplay, Star Wars: Edge of the Empire) joins us to talk about our favorite giant stompy robot games and how to run them. (Originally released February 7, 2014) Full show notes and current content available on http://gamerstavernshow.com…
Are you worried about gaming with your romantic partner? Or maybe you’re looking for that special gamer out there for you? Or have you found The One, but they’re not into gaming? This special Valentine’s Day edition of Gamer’s Tavern addresses all your concerns about real-life relationships and tabletop gaming! Carrinn Seabolt, Bruce Cordell, and Torah Cottrill join us to talk about relationships. (Originally released February 14, 2014) Full show notes and current content available on http://gamerstavernshow.com…
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