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コンテンツは Myke Parrott によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Myke Parrott またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
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The power of inspiration: how a LittleBigPlanet level creator became a Senior Environment Artist

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Manage episode 419735711 series 3563326
コンテンツは Myke Parrott によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Myke Parrott またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

What does it take to break into the exciting world of video game development? Tanner is an environment artist at Squanch Games and his interest in working in the games industry started from being inspired by games like LittleBigPlanet in his youth to studying art in college and persevering through over 100 job applications. He shares key advice for aspiring developers, such as focusing your portfolio to only showcase your strongest work. Tanner also stresses the importance of networking by engaging recruiters on LinkedIn and finding ways to get passionate about the development process from an early age. From his varied career path between different studios, he demonstrates the importance of truly loving the games you work on. This interview offers a fascinating look into one developer's perspective on finding your niche and getting your foot in the door of game development.

To discover the next step in your gaming career, head to https://www.gamelogicrecruitment.com/

Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.

This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.

  continue reading

22 つのエピソード

Artwork
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Manage episode 419735711 series 3563326
コンテンツは Myke Parrott によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Myke Parrott またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

What does it take to break into the exciting world of video game development? Tanner is an environment artist at Squanch Games and his interest in working in the games industry started from being inspired by games like LittleBigPlanet in his youth to studying art in college and persevering through over 100 job applications. He shares key advice for aspiring developers, such as focusing your portfolio to only showcase your strongest work. Tanner also stresses the importance of networking by engaging recruiters on LinkedIn and finding ways to get passionate about the development process from an early age. From his varied career path between different studios, he demonstrates the importance of truly loving the games you work on. This interview offers a fascinating look into one developer's perspective on finding your niche and getting your foot in the door of game development.

To discover the next step in your gaming career, head to https://www.gamelogicrecruitment.com/

Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.

This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.

  continue reading

22 つのエピソード

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