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TSR 011: Six Degrees of Freedom (6DoF) and More with Lon Grohs from Chaos Group

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Manage episode 188853997 series 1528510
コンテンツは Ronen Bekerman によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Ronen Bekerman またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

On this week’s session, I’m joined by Lon Grohs from Chaos Group in Los Angeles. You probably know Lon from his days at Neoscape, but today he’s an integral member of the Chaos Group executive team — overseeing company strategy, brand, and founder of the Chaos Group Labs. On this session, we focus mainly on the six degrees of freedom in VR as well as upcoming projects that are cooking up in the Chaos Group Labs. He’ll be in attendance at the SOA Academy Day this weekend, 6-7 October 2017.

Here is your chance to get to know a little more about Lon before then.

Big News in VR

We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it’s been on their radar for awhile, and now it’s finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn’t in place yet, they’re working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using.

Six Degrees of Freedom (6DoF)

Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two.

Artist or Client — Who’s Using VR?

In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out.

We discuss the role that architectural education had in Lon’s career, upcoming projects, new technologies, and some of Lon’s biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs.

Key Takeaways

[02:30] Big News in real-time and VR

[07:40] What does six degrees of freedom look and feel like?

[11:18] Achieving the most natural experience you can have in a photorealistic space.

[12:27] Technologies that create the best VR experience.

[21:43] Using VR from project beginning to end.

[26:00] Lon’s work at Chaos Group.

[30:17] Upcoming projects and technologies.

[32:57] The role architectural education had in Lon’s career.

[41:18] Transitioning from Neoscape to Chaos Group.

[45:26] Looking inside Chaos Group Labs.

[47:38] Hiring info and how you can connect with Lon.

Main Quotes

“VR is an architectural superpower.” — Lon Grohs

“Showing a still image will always work.” — Ronen Bekerman

“I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs

“It’s very easy to have too many ideas.” — Lon Grohs

Software Mentions

V-Ray

Corona Renderer

Presenz

Starvr

Unreal Engine

Turbosquid

Name Dropping

Chaos Group

Nozon

Starbreeze

Lytro

Neoscape

Chaos Group Labs

Chaos Group Blog

Chaos Group Podcast

Sponsor

Yulio

AXYZ Design

  continue reading

12 つのエピソード

Artwork
iconシェア
 
Manage episode 188853997 series 1528510
コンテンツは Ronen Bekerman によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Ronen Bekerman またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

On this week’s session, I’m joined by Lon Grohs from Chaos Group in Los Angeles. You probably know Lon from his days at Neoscape, but today he’s an integral member of the Chaos Group executive team — overseeing company strategy, brand, and founder of the Chaos Group Labs. On this session, we focus mainly on the six degrees of freedom in VR as well as upcoming projects that are cooking up in the Chaos Group Labs. He’ll be in attendance at the SOA Academy Day this weekend, 6-7 October 2017.

Here is your chance to get to know a little more about Lon before then.

Big News in VR

We kick off this session with big news — Chaos Group just announced that they would be joining forces with Epic Games to make V-Ray for Unreal Engine. Lon says it’s been on their radar for awhile, and now it’s finally happening. The goal with this merger is to make the dream of seeing ArchViz projects in real-time a reality. Although a timeline isn’t in place yet, they’re working to create as many ways as possible to improve the AR and VR experience by building a bridge to the real-time engines their customers are using.

Six Degrees of Freedom (6DoF)

Lon also shares their plans to open up the doors to VR from three degrees to six degrees of freedom. Six degrees of freedom will give architects and their clients the ability to move around freely in their renderings. Lon calls this a “room scale” experience, and the most natural experience that you can have in a virtual space. He shares the technologies that will create the best VR experience, including Nozon and Lytro, and the differences between the two.

Artist or Client — Who’s Using VR?

In my experience, VR is more user-friendly for the artist than it is for the client. When I asked Lon who should expect to have the most significant experience with these technologies, he told me it is for everyone. From the artists and their team to the client presentations, their goal is to create a technology that can easily be used throughout the entire project. Although still in the experimental phases of creating the six degrees of freedom in every VR experience, Lon and his partners at Chaos Group are definitely well on their way to figuring it all out.

We discuss the role that architectural education had in Lon’s career, upcoming projects, new technologies, and some of Lon’s biggest ideas yet. A whole lot is coming down the pipeline at Chaos Group, and you can hear all about inside this session of The SpectRoom with Lon Grohs.

Key Takeaways

[02:30] Big News in real-time and VR

[07:40] What does six degrees of freedom look and feel like?

[11:18] Achieving the most natural experience you can have in a photorealistic space.

[12:27] Technologies that create the best VR experience.

[21:43] Using VR from project beginning to end.

[26:00] Lon’s work at Chaos Group.

[30:17] Upcoming projects and technologies.

[32:57] The role architectural education had in Lon’s career.

[41:18] Transitioning from Neoscape to Chaos Group.

[45:26] Looking inside Chaos Group Labs.

[47:38] Hiring info and how you can connect with Lon.

Main Quotes

“VR is an architectural superpower.” — Lon Grohs

“Showing a still image will always work.” — Ronen Bekerman

“I want to see ray-traced AR in a meaningful, fast way.” — Lon Grohs

“It’s very easy to have too many ideas.” — Lon Grohs

Software Mentions

V-Ray

Corona Renderer

Presenz

Starvr

Unreal Engine

Turbosquid

Name Dropping

Chaos Group

Nozon

Starbreeze

Lytro

Neoscape

Chaos Group Labs

Chaos Group Blog

Chaos Group Podcast

Sponsor

Yulio

AXYZ Design

  continue reading

12 つのエピソード

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