Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on November 12, 2020 19:18 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 277309944 series 1401123
Jonas Dichelle and Luca Rood are a delight. They’re such fun to talk to… especially when it comes to a cool event that they organize, Nodevember. It’s an annual event (in its second year) where artists celebrate the awesomeness of nodes throughout the month of November. Think of like Inktober—or maybe bettter, NaNoWriMo—but for art generated with nodes.
Of course, to be a part of Nodevember, it’s probably a good idea to understand what nodes actually are. A lot of digital are familiar with a layer-based approach to work, as you may find in GIMP, Krita, Photoshop, or sheets of acetate. Layers are great and over the years, they’ve gained more and more functionality in digital applications. However, they’re still limited by they’re stacked-style organization. A layer at the top of the stack necessarily affects all of the layers beneath it.
Nodes work differently. Instead of having a block of data that automatically affects blocks below it (like layers), nodes systems can have multiple inputs and each of those inputs can run through a series of logical operations en route to one or more outputs. And the really cool thing is that this way of working is entirely non-destructive and procedural. Not only does it mean you can easily change how your art looks without irreversibly changing your input material. It also means you can more easily change and animate.
Nodes can be used in all manner of artistic applications, from 3D and VFX to audio and game design. To get an idea of what can be done, just have a look at the #nodevember hash tag on Twitter or Instagram. It’s really incredible stuff.
Of course, Nodevember isn’t the only thing we talk about. After all, the whole event was born at the 2019 Blender Conference. Both Jonas and Luca are active Blender users, so we also took some time to talk about Blender, open source development, and how so many developers of creative open source applications started as artists who needed a feature.
I had a lot of fun talking with these two, and I’m excited to where they go with their event in the future. In the meantime, were still in the month of November as I write this, so head on over to Nodevember.io and see if there’s a prompt that you find interesting!