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State Secrets: Inside The Making Of The Electric State


1 Family Secrets: Chris Pratt & Millie Bobby Brown Share Stories From Set 22:08
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Host Francesca Amiker sits down with directors Joe and Anthony Russo, producer Angela Russo-Otstot, stars Millie Bobby Brown and Chris Pratt, and more to uncover how family was the key to building the emotional core of The Electric State . From the Russos’ own experiences growing up in a large Italian family to the film’s central relationship between Michelle and her robot brother Kid Cosmo, family relationships both on and off of the set were the key to bringing The Electric State to life. Listen to more from Netflix Podcasts . State Secrets: Inside the Making of The Electric State is produced by Netflix and Treefort Media.…
SAFCOcast - a Traveller RPG Podcast
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コンテンツは Robert Loftin によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Robert Loftin またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal。
A podcast about the Traveller RPG, Cepheus Engine, and Traveller derivatives, produced by Super Adventure Friends Co.Send your praise, questions, and comments to SafcoMailbag@gmail.com
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Manage series 2695101
コンテンツは Robert Loftin によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Robert Loftin またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal。
A podcast about the Traveller RPG, Cepheus Engine, and Traveller derivatives, produced by Super Adventure Friends Co.Send your praise, questions, and comments to SafcoMailbag@gmail.com
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17 つのエピソード
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 38: Return from the Event Horizon 1:16:00
1:16:00
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We’re back! In this episode Jeff and Bob do their best to explain their way out of the fact that it’s been nearly two years since they recorded together! Seriously, we thank all the listeners who have stuck with us. We love doing the podcast. We jump into some X-Boat Transmissions and hear from numerous listeners. Bob then corrects a rules mistake he made about blade throwing in Classic Traveller two years ago. It’s a great rule, and Bob throws in another Earl Dumarest example. We then to through some fun Traveller/Cepheus Engine-related Internet Finds, quickly discuss some Imperial News, and Bob thanks John Watts of Independence Games for his massive generosity. Relevant Links for this episode include… Kenneth Passiak’s file system for organizing his game materials Chris Chaudruc’s adventure, Traveller Mercenary Ticket: Mazon Recovery Box-Centric: an Approach to Proto-Traveller from Omer Golan-Joel’s blog Adventures in the Distant Fringe campaign blog by Peter C. One year write-up of the above blog Tales to Astound’s Classic Traveller: Out of the Box series General Musings on Marc Miller and Traveller , from James the Geek What are the assumptions of Traveller , from the Ancient Faith in the Far Future blog Great random encounter post from Ancient Faith in the Far Future Adventures in the Void Podcast From Robert Pearce’s Yet Another Traveller Blog 1300 new geomorphs Adventure Class Starship Geomorphs Adventure Class Starship Geomorphs (18 Dec 2024) Starship Geomorphs 2.0 (26 July 2020) Eudaimonia Class Long Range Surveyor Graster Class Military Science Vessel Mongoose’s publishing arraignments Omer’s Classic Traveller Character Generation Script Independence RPGS – makers of Clement Sector and Earth Sector The music in this episode is Contagious Architectures, from the Speculative Machines podcast .…
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SAFCOcast - a Traveller RPG Podcast

Adam Kovac has been on the show before with Jeffrey Jones of RPG Ramblings to discuss their Scoundrels of Brixton projects for 2d6 SF RPGs. Adam has recently started his own publishing imprint called Boondock RPG Adventures and has published a couple of adventures for Cepheus Engine or other 2d6 SF games. In this episode we catch up with him and find out a bit more about his current projects. The music in this episode is Contagious Architectures, from the Speculative Machines podcast .…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 36: MayDay 2024 and other stuff with CyborgPrime 1:24:03
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We’re back again! It’s that time of the year. Mayday is near, and thus it is time to talk about it. Joining us is the organizer of the online Traveller celebration, Frank Succardi, also known as CyborgPrime. We talk about Mayday, and we talk about some of Frank’s other projects, including some work he’s doing with AI. All the information about this year’s Mayday Mayday can be found on Frank’s website, here. And of course, Franks product can be found as well on CyborgPrime Games . You can find Che Webster’s Roleplay Rescue blog/podcast here. This episode’s theme music is Crystal Math, by the Speculative Machines podcast.…
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SAFCOcast - a Traveller RPG Podcast

In this episode Bob interviews the creators of the Scoundrels of Brixton Cepheus Engine/Traveller setting and books, Jeffrey Jones of the RPG Ramblings podcast and writer Adam Kovac . Relevant Links RPG Ramblings 66 on which Bob was a guest RPG Ramblings 100: with Bob and Adam talking about Traveller Jeffrey Jones RPG Ramblings publications on DriveThru RPG…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 34: update on Keith Frye Memorial Game and Mayday! 2023 Interview with CyborgPrime 51:37
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In this episode I read a quick message from Greg Caires and Ken Patterson regarding the passing of Keith Frye the upcoming online memorial game for him, and then we interview CyborgPrime (Frank Succardi) about the upcoming Mayday Mayday 2023 online Traveller celebration. Relevant links for this episode: You can find all the information about Mayday Mayday 2023 here on Frank’s blog . Keith Frye’s Go Fund Me page – https://www.gofundme.com/f/call-to-the-travellers-aid-society-for-keith-frye The Keith Frye memorial game will be April 29, 2023 at 1pm Central Time, and you can watch here… https://www.youtube.com/watch?v=PrqBOk7gquA the Speculative Machines podcast! https://soundcloud.com/speculative-machines…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 33: Talking MayDay 2023 with Ken Patterson 26:06
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In this episode we talk to Ken Patterson about the upcoming MayDay 2023 online Traveller celebration. Relevant Links: Traveller’s Aid Society (TAS) YouTube page: www.youtube.com/@travellersaidsociety TAS Facebook page: https://www.facebook.com/profile.php?id=100087385957632 Fundraiser Event Facebook page: https://fb.me/e/2dQewzwkP Mayday Celebration Games website: https://tabletop.events/conventions/mayday-traveller-online-celebration-2023…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 32: Never knife-fight Earl Dumarest 1:18:42
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In this episode we discuss the last two “longest campaign” submissions, talk about the Parry rule in Classic Traveller Combat, go through a lot of great Internet Finds, and briefly touch on the OGL debacle. Relevant links: Our last session: https://www.gaming.concretelunch.info/itv-session-24-one-night-at-the-happy-gluck/ Third Imperium Fanzine online archive: http://thirdimperiumfanzine.info/ Men’s Tactical Jacket, on which the fictional Scout jacket was based. https://www.wayrates.com/products/mens-all-terrain-versatile-tactical-jacket-5688118.html “Any Dice” website – Online dice probability calculator: https://anydice.com/ Honor Thy Grandfather board game: https://boardgamegeek.com/boardgame/373921/honor-grandfather Android Arts: http://androidarts.com/Traveller/Traveller.htm https://twitter.com/androidarts http://androidarts.com/Traveller/Traveller.htm https://mastodon.gamedev.place/@androidarts Random Cepheus Engine Character Generator: https://www.drivethrurpg.com/product/407601/Random-Character-Generation-for-Cepheus-Deluxe-Enhanced-Edition Dumarest: the RPG: https://www.burntcitygames.com/ The Speculative Machines podcast: https://soundcloud.com/speculative-machines Here are my notes on Parry and fighting Earl Dumarest with a knife: Bob : I read the rules on Page 35 of book 1 (in the Facsimile Edition), under Expertise, about using the Parry ability with certain weapons. It was eye opening. If you are fighting for instance blade weapon to blade weapon, and you have skill with your weapon, you automatically get to reduce your opponent’s chance to hit by your skill level – it is assumed you are parrying. So, for example, Blade-2 vs Blade-1. Blade-2 reduces Blade-1’s chance to hit by 2. In other words, Blade-1 is attacking at -1. The other way around, Blade-2’s attack is reduced by Blade-1’s level. 2-1. So Blade-2 is only at a +1 to hit. It gets really interesting if one of the combatants is UNSKILLED. Not Skill-0, like a PC, but totally unskilled. That person is at -5 to hit, and they are so bad at parrying that they add +3 to the opponent’s chance of hitting them. Better to fight bare handed! So against Blade-2, they would be a -5 to hit, -2 for Blade-2’s parry, for a total of -7 to hit (not including any other modifiers for armor or lack thereof). And Blade-2 is at +5 to hit them. Insane! They would be cut to ribbons, which I think is very realistic. I also like the way Parry is worked into the combat. No extra roll. Just a modifier. Good stuff. So let’s do Earl Dumarest, as written up in the 1001 Characters supplement, with his Blade. Earl has STR B. Advantageous STR. +1 to hit Blade-6 Mesh Armor. But let’s ignore his armor, and assume that once again Earl is fighting in the arena, for money or his freedom or both. So against someone with no armor and Blade-2. Earl is at +4 to hit from his skill vs their parry. +1 to hit for his STR. and +1 to hit as they have no armor. Earl is at a total of +6 to hit. He needs only a 2 to hit. He’s going to hit every time. So to have any chance of not being hit, his opponent needs either some kind of armor or Blade-3 or better. They will still likely get hit, but could luck out. To hit Earl, Blade-2 is at: +2 from their skill -6 to hit from Earl’s parry We’ll give Blade-2 advantageous STR, for +1 And Earl has no armor, also +1 So Blade-2 is at -2 to hit Earl. They need a 10+. Possible, but not easy. They will need to cheat! Maybe some sand in the eyes or blind him with a reflection from his knife, or for his partner in the crowd with a small mirror! The Blade does 2d6 damage. So an average of 7 points. A good physical specimen may not be out after the first hit, but there’s a damned good chance they will be. Earl’s first three stats are BFC – very high. Blade COULD reduce one of his stats to zero on the first hit, but it is unlikely. He is probably going to survive that first strike. And in round 2 he will likely kill his opponent or put them into a bleed to death condition. A totally unskilled opponent without advantageous STR would be at -5 (the unskilled penalty), -6 for Earl’s parry, +1 if they have advantageous STR, and +1 for Earl being unarmored. A total of -9 to hit. They are screwed, unless you play that a roll of 12 always succeeds. The takeaway – do not engage Earl Dumarest in Blade combat!…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 31: Interview with Virtual Traveller’s Ken Patterson 16:35
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In this episode we interview Ken Patterson of the Virtual Traveller Facebook group about the upcoming online streaming game to benefit Mr. Keith Frye, one of the pillars of the Traveller community as he battles serious illness. Relevant links are as follows: Static web page: www.travellercon-usa.com/fundraiser TAS Facebook page: https://www.facebook.com/profile.php?id=100087385957632 TAS YouTube channel: https://www.youtube.com/@travellersaidsociety Gofundme page: https://www.gofundme.com/f/call-to-the-travellers-aid-society-for-keith-frye YouTube Channel Livestream Link: https://www.youtube.com/channel/UCoKyEzc0q8Uzqi7ujoaxUWg/live Our theme music for this episode can be found at: https://on.soundcloud.com/YfmH7…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 30: More Campaign Descriptions, Bribery Confusion, and Review of our Campaign 1:32:09
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In this episode we do internet finds, rules finds (in which Bob gets even more confused about the Bribery skill in the little black books), xboat transmissions, two from our longest campaign event, and we review our own campaign 4.5 years into it. Note: I understand Bribery now! Sorry – I had ignored the line about stringent laws making bribery easier. DERP! Relevant links: Maritime Executive Newsletter Log of the Grayswandir Dragon Magazine #53 (go to page 60) 2nd Dynasty 3D Print STLs Classic Traveller Harsh Beginning , by Omer Golan-Joel Luke Gearing’s interview with Marc Miller “ Writing Traveller Adventures Using the Hero’s Journey Method ” by CyborgPrime MegaTraveller (DGP) Adventure: Manhunt Traveller Facsimile Edition TravellerCon 2022 Lone Star Game Expo2022 Cepheus Journal 11…
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SAFCOcast - a Traveller RPG Podcast

1 SAFCOcast 29: Your Longest Traveller Campaign! Winner announced! 1:14:26
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In this episode Jeff and Bob read some much appreciated email from listeners, go over from great finds from the internet, talk about some rules finds, announce the winner for the random drawing from the Longest Campaign submissions, and read the first six of the twelve submissions! Relevant links: RPG Ramblings Podcast, with Jeffrey Jones Traveller RPG Mayday Mayday 2022 Official Event Page – from CyborgPrime The Log of the Grayswandir – Traveller blog by Dennis Matheson Stargrave – miniatures A Less-Travelled Road: The Three Creeps – blog entry from Omer Golan Joel FB post about IISS H2A Revolver and ISS ME7 Field Jacket for scouts, created by Brannon Boren Subsector Editor and Mapper – Cepheus Journal TSAO: Liberty Ship” from Stellagama Publishing , and Felbrigg’s video review Bob’s “Mesh-Plus” armor – intended to model Earl Dumarest’s armored clothing Speculative Machines podcast – where we get our theme music Longest Campaign Submissions Thomas of Kingston MegaTraveller w mods 8-10 Months (detail is a bit fuzzy) It was set in the JG Glimmerdrift Reaches on an Imperial planet (Petra). The planet was balkanized and there were many tensions among the double handful of nations but the big players were 2 or 3 larger nations. The tech level of the planet was 9, but there was another Imperial planet (TL-12) not far away. The time period was about 1114, but in this particular setting, the Solomani were pushing into the open spaces in Glimmerdrift reaches. It would have been a more typical game if one of the players hadn’t rolled up a retired Imperial Marine who had Soc 12 (Marquis). He ended up being the Marquis of Petra and being the Imperial representative. The other characters were a mix of retired Marines, Navy, and some active duty, with one being a local noble. The Marquis was, to the eyes of some of his senior people, a bit erratic. So much so that his Security Chief rapidly decided that if this was what the Imperium would put in charge, the Solomani were welcome. That led to the Security Chief running a Solomani-sympathizer campaign against the Imperium. He was also the funnel and organizer who managed data flow to the Marquis. So on the one hand, he organized an underground flyer that regularly knew a lot about Imperial business and failures, he recruited like minded PCs and NPCs who had Solomani sympathies, and he set the Imperials against the local governments. It got worse as time went on: The high port blew up (the only GM-inflicted campaign event I can think of) and then shipments of high tech offworld arms and vehicles were sabotaged, the Marquis’ family was assassinated, and a few PCs and NPCs who were Imperial sympathizers were fingered as being behind the Solomani underground (leading to their execution by the Security Chief after convincing the Marquis he needed to kill these guys who were actually on the Marquis’ side). In the end, the Solomani invaded, had local support, and the Marquis had to flee for his life. The Security Chief wrote a full explanation in a letter categorizing every step he took against the Marquis and how at every turn, he turned allies against the Marquis or fingered them for troublemakers, and how he managed to deflect suspicion falling upon himself by having the underground flyer make fun of the Security Chief (and the Marquis immediately felt this made him not in with the Solomani because he seemed the sort to never make himself look foolish… except that’s exactly what he was doing to avoid suspicion). There was a lot time spent individually (because of the nature of intrigues) and there were many views and motivations that clashed, intersected, or sometimes passed like strangers in the night. It wasn’t easy to GM. I gave the Marquis chances and enough of the other players tried to warn him or help him, but the person he most trusted was the mastermind that he should have normally suspected and that set him against those who were actually trying to help (some were playing both sides and deserved what they got….). I’ve run a fair few 8-12 month campaigns of more traditional Traveller, but this one ended up being legendary. The Security Chief’s final message was done up in an X-Boat transmission…. I don’t think we could do this again, but it will always live in memory of those who participated. (2) Winner! Mark Ayers This first was original Traveller, the second was MegaTraveller. Each were about three years I have two longest campaigns. My first ran from winter 1977 until spring 1980. Our teen selves evolved the game as each new Traveller item was published and came into our possession. My next was a revival, in a new town, more than a decade later. It ran from autumn 1993 until autumn 1995. As young adults in jobs, this campaign was appreciated more and died when a classified job function of one of our key members prohibited their participation for two years. (3) Felbrigg Herriot Classic Traveller Not sure exactly, but at least six months of weekly play My longest Traveller game was a Mercenary Campaign. The PCs started as simple bodyguards, making money on the side, then they started hiring on people. Ended up with them having three ships, landers, plenty of men. (Bob – damn – this is very ambitious stuff from the players!) Had to use a spreadsheet to track the men’s injuries and promotions etc. About half way through the players got a second PC each. The original PCs became the leaders doing all the politics, admin, negotiation etc, and the new ones were boots-on-the-ground leaders. Had some great sessions, a few with them working as guards on a passenger liner, with murders, fires, and chaos in jump. The scene of them strafing sea monsters from the beach with PGMPs as the beasts consumed holiday-makers will live with me forever. (4) Patrick Kanouse Classic Traveller 2 years I refereed a Classic Traveller for two years in college. We played a session at least once a month, and I sometimes held individual player sessions. At the time, I was heavily influenced by Dan Simmons HYPERION, and the main villain was a version of the Shrike—albeit not as cool and very psionic based. It was also fickle, tormenting the players in Q-like ways, and designating one of the players as “the Chosen One.” LOL, we still don’t know what that actually meant. Nonetheless, nearly 30 years later, those former players still occasionally shout at me, “The Chosen One!” Great times. (5) Pete Burke Mongoose 2e 6 months Longest continuous campaign – I ran a Pirates of Drinax campaign for 6 months over Roll20 last year during COVID. (6) Neuro Lancer Mongoose 2e 6 months I refereed a campaign which lasted 6 months. It was a homebrew campaign using the flavor of the OTU. I used Mongoose 2nd Ed rule set. It started as a trader campaign and ended up being more mercenary-like.…
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