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A long time ago, there was a homebrew D&D campaign lost to the ravages of adulthood and obligations. Like so many, this universe was eroded by time, distance, and the desire of its inhabitants to have a sex life. But a new age has begun, and the far reaches of the multiverse no longer hide in the shadows. The limitless possibilities of reality are within reach to those who seek adventure and discovery; or those who just have terrible luck. A dungeon master long thought extinct has risen. Fou ...
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As Donal is extracting the drake egg from under its mother, "Daddy" approaches to defend the nest. Severely outgunned, the party is headed for battle against a hard-hitting opponent, Donal calls upon his ancestors, and Steve continues to send crossbow bolts into the surrounding countryside.Down The Dillhole による
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Signs of the hill giant hunting parties' activities points to a location of a struggle, with the smell of a recent kill in the air further ahead as Gnora continues to find a path through the foothills which keeps them away from the giants. A possible reason for why so many hill giants worked in concert is discovered, while Oberon contemplates the p…
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Our intrepid adventurers set out from Rockwell with their carriage, headed East. Loaded with supplies and utility magic, off they go to reach the Swamp Temple of Thoth in their quest to rescue Brian Quicksword: Defeater of Skarek, and founder of the Adventurer's Guild.Down The Dillhole による
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It's a supermarket sweep this episode as the party gears up for their journey to the, now canon, Swamp Temple of Thoth. Given a blank check for mundane gear and a discount card for magic items, they pack up their wagon and are bound for Eastward travel at sunrise the next day. John Candy and Billy Crystal could not, unfortunately, commit to a guest…
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A festive time in the city as the lunar tide celebration has the citizenry dancing and singing in the streets. Upstairs in the mage tower at the Sedgewick Academy, Gremmel has his own seasonal tidings to share with the group. Great presents, and promise of great rewards are proffered to our heroes as they accept a quest to rescue the long lost hero…
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In the final minutes the home team is ahead, but Gob takes a hit as he sets a block for the kicker. The offensive line pushes downfield as the receiver gobbles up yardage. Busy with the center pushing them around, the defense doesn't see the QB come in from the side and put them on the ground.Down The Dillhole による
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Late in the game the team faces an unexpected player as they close in on their objective. Our heroes have the ball, but an unexpected blitz from the secondary puts the kicker down. A loose ball of a halfling QB is scooped up by the center as Oberon runs an end-around past a stammering defense.Down The Dillhole による
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In a bad parody titled "Bridges of Stirges County," our adventurers step out across brimstone to reach the scintillating corridor which leads to the magical battery-like orb they seek. A scandalous tryst, as one stirge meets one gnoll and risks his relationship with his partner and mate--oh, wait.. Never mind. Donal smashed her to bits.…
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Into the labyrinth they go to reach the guardian chamber. Magics which cause the labyrinth to constantly shift make map keeping impossible. Wandering monster tables will be utilized. Fluids will be collected. And Gnora has a close call...Down The Dillhole による
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The party finishes up with Gremmel and heads to spend some of their hard-earned coin. Next step is to travel below the city to retrieve the orb. Some special security measures must be taken in order to ensure the adventurers' survival as they head into the belly of the undercity.Down The Dillhole による
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The party returns to Rockwell with the wererat Chauncey Greeble (aka Nebuched) and 2 of his minions in tow. It is the moontide celebration in Rockwell as the group ties up their loose ends: Gnora gets her grill, and the boys fill out their TPS reports back at Guild HQ.Down The Dillhole による
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Trapped upstairs in the secret chamber, the party is holding deadly gas at bay with a moist tarp. Wracking their brains over the solution to the exit-gate puzzle, reason is favored over raw experimentation. An inspired Gnora trusts her gut and steers the conversation towards retracing their steps in Winterlawn manor.…
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A puzzle or problem often requires a bit of experimentation in order to gain understanding of possible solutions. Gob happens to be an eager experimentalist, slapping random signs and buttons with 'practiced' hand. Even in failure can knowledge be gained, provided you live to employ it...Down The Dillhole による
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With time to kill until the Royal escorts come to transport the captive criminals, the party gains entry into the secret room beyond the warded wall. Donal, seemingly at random, selects one of the dragon emblems and recites the last line of his childhood lullaby.Down The Dillhole による
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After managing to collect a number of valuable items from the manor, the party's looting is halted when the Sheriff arrives. They cooperate with him and recount the night's activities, while his traveling companion offers some assistance in deciphering the warded doorway in the manor's 2nd-floor office.…
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The party is doing their best 'Supermaket Sweep' before the long arm of the law arrives to secure the manor and investigate. Hackwreath is called upstairs to take a look at the magical wards and sigils on the wall found in the office. Finding passages written in the Draconic script but unable to read the language, the group may require the aid of e…
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Victory for the party as all foes are dead, down, or deserted! Oberon & Hackwreath stabilize the dying foes while the rest hold guard over them. With local justice swiftly approaching, the window for "less-than-legal" compensation is closing fast.Down The Dillhole による
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Positioned behind some trees outside the front of Greeble's manor, the party is wary to spring the trap set before them. So with the aid of magic, the cleric pokes the bee hive with his proverbial stick. Meanwhile, Gob Jamjar continues to extricate himself from his prison.Down The Dillhole による
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Always be mindful of the wisdom of "never split the party", as you can quickly find your primary investigator becoming the bait. An operation to tail suspects and canvas the locals becomes a rescue mission. Subsidized beasts of burden, GO!Down The Dillhole による
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What's a gnoll really good at? Tracking with her nose. What's a barbarian good at? Starting and ending fights. With one party member already sitting on Greeble, the others track down the shady character and check in with the guild regarding the latest developments.Down The Dillhole による
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The party has gathered many dots relating to this investigation, and in this episode they begin to draw in the lines. After finishing up with Tip-Top Tom Toppins and the sewer maintenance crew, our heroes track down the suspects and make plans to keep the Toppins family safe.Down The Dillhole による
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All out of prologues, and after much exposition we return to the story. Gob, Oberon, Gnora, and Donal are now equipped with their enchanted guild items. Sufficiently supplemented, our stalwart sleuths set sail for City Hall for a name search. Steve Ridgers is sent on his first assignment, and Tip-Top Tom Toppins is in hot water!…
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We learn about what happened to Lex as events are recounted following the group returning with the dark heart, after the first prologue. And in the final episode of Prologue 2 we return to combat. Who gives this kind of mission to a handful of level 2 PC's? Desperate times call for desperate measures. Facing certain death without proper execution o…
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The encounter begins as the PCs have arrayed themselves and their comrades about the bridge and tower area, poised to fell the tower. Magical darkness provides the spearhead of the Drow attack as the group protects the refugees seeking to cross the bridge to safety.Down The Dillhole による
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In the final episode of Prologue 1, we see leadership emerge from conflict once an understanding was reached. Bearing both good and bad news, the party returns to the village with some XP under their belt, a witch's head, and 3 rescued younglings in tow.Down The Dillhole による
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Party dynamics begin to be tested as the motives of Lex and his desire to steward the Dark Heart move some party members to relieving him of his duty. Gob discovers a powerful scroll, and Donal takes on more passengers. Go figure he ends up picking the Pack Mule enchantment for his guild ring...Down The Dillhole による
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Into the way-back machine we go as we join the team on their first mission. Before Oberon, the group was partnered with the Warlock Lex. An extra long episode as we present the original prologue sessions we recorded before Covid came along. New episodes will be recorded soon, but please enjoy our very first session!…
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I remember the 13th-month lunar tide, when we put those wererat heads in that satchel there. It was still in winter, when in Rockwell you did arrive, to end up on a quest to sort out a murder scare. They were lurking in some tunnels down there, when they... Heard about the whole affair, I said oh no! Corruption and murder won't do.…
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Freshly debriefed and on the next stage of their investigation, the party spends a little time and money on much-needed gear. Steve Ridgers' new outfit costs more than his family has seen in their entire lives. Gob may be hoarding valuables, but that's because he has expenses. Any good noble knows that it takes gold to make gold!…
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The adventurers have bested the wererats and begin to scour the room for clues and loot. With a fair grasp on the players involved in the murder, and clues as to the bigger picture they prepare to leave the tunnel and seek Temple. Three were cast below by the master, but four figures emerge unharmed from the tunnel; the fourth like a son of God.…
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Deep under the city, our adventurers do not know what to make of these tunnels. Strange noises, rushing water, heat buildup, and grinding stones seem to be part of some larger mechanism. The monotony and repetitive nature of this tunnel network begins to wear on the tiring heroes. Will they find the end of this scent trail, or will they decide to e…
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Combat is over and the party stands poised to rummage through the filth and grime of an ancient room. An ancient room, with centuries-old furnishings, and futuristic metals. The party doesn't know what to make of these strange tunnels beneath Rockwell. Who came before them and the rats?Down The Dillhole による
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Our first combat session since around episode 6-8, and we're all itching for a good fight! It's a dangerous but doable fight, however there may be some crucial Constitution saving throws to be made... Pardon the poor audio quality as we transitioned in remote play. I slapped in some spacefunk Howard & I made to cover it up, however ;) We've solved …
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Into the tunnel they go, on the hunt for murderous monsters! Pardon the poor audio quality as we have a remote player. Better mics and quality is being sorted out. Finally let loose on their first consignment in Rockwell, the party has picked up the scent...Down The Dillhole による
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In this episode we have our first Charisma roll to woo an NPC. She apparently had low standards, as Gnora suggested to Oberon, but not that low. If only he had opened with offering to take her out for some lobster. Ledgers, dispatches, and inseam measurements.. Oh my!Down The Dillhole による
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The Dungeon Master struggles to dump a huge exposition load upon the show. If it weren't for those meddling halflings looking to parlay with every living creature they encounter, Oberon might already be 3 flagons deep into his revelry by the end of the episode.Down The Dillhole による
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