A bi-weekly discussion of all the latest Capcom news, plus fan spotlights, classic game appreciation and a healthy dose of almost-entertaining banter between the Capcom Unity hosts and their guests.
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The Three Pillars podcast covers video game business practices, cultural exchange across Japan, US, and EU, plus developer interviews from around the world. The show is co-hosted by industry friends Michiteru Okabe and Thomas Veraart from Capcom, and Kai Boyd from Conduit.
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Okabe san, Thomas, and Kai delve into how Capcom built some of its biggest game franchises like Devil May Cry, distilled into lessons for any game developer. Sprinkled in with experiences across Japan's tech industry in Fukuoka, Osaka, and Tokyo. Please let us know your feedback or questions you'd like us to answer live on the podcast, at podcast@c…
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Episode 4: What Happened at the Game Developer Conference?
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This special episode live from Game Developer Conference in March 2024 is broken into three parts: 1. Thoughts going into GDC just as the conference gets underway 2. Live interviews from indie game developers and industry attendees from the Conduit park meetup 3. Recapping the conference at dinner afterwards Not pictured yet included: 100 boba teas…
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Episode 3: Live from GDC with Ben Kvalo, CEO of Midwest Games
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Capcom and Conduit are joined by special guest Ben Kvalo the CEO of Midwest Games, live at the Game Developer Conference (GDC) in March 2024. Midwest Games is one of the fastest growing indie game publishers, featuring titles such as Duck Paradox and Ra Ra Boom. Prepare for talk on the future of the games industry, themes for the conference, and so…
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Episode 2: What's in a Game? [Japanese and English]
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In this episode, Thomas, Okabe san and Kai discuss the globalization of video games, how certain Japanese companies like Capcom and Nintendo formed over time, and what it actually takes to make a video game successful. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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In this episode, Thomas, Okabe san and Kai discuss the globalization of video games, how certain Japanese companies like Capcom and Nintendo formed over time, and what it actually takes to make a video game successful. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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Episode 1 Part 2: Setting the Stage [Japanese & English]
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In Episode 1 Part 2, Okabe san, Thomas and Kai talk about what led them to the games industry, the Conduit backstory, senpai culture, and Valentine's Day differences between Japan and the US. This version has both Japanese and English. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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Episode 1 Part 2: Setting the Stage [English only]
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In Episode 1 Part 2, Okabe san, Thomas and Kai talk about what led them to the games industry, the Conduit backstory, senpai culture, and Valentine's Day differences between Japan and the US. This version has English only. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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Episode 1 Part 1: Setting the Stage [Japanese & English]
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In the *world first* episode of the Three Pillars podcast, Okabe san, Thomas and Kai catch up in Osaka to discuss where the video game industry is headed in 2024, and what brought them together. This episode is divided into two parts, and has both an English Only version as well as an English plus Japanese version. For the most affordable indie gam…
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Episode 1 Part 1: Setting the Stage [English only]
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1:03:18
In the *world first* episode of the Three Pillars podcast, Okabe san, Thomas and Kai catch up in Osaka to discuss where the video game industry is headed in 2024, and what brought them together. This episode is divided into two parts, and has both an English Only version as well as an English plus Japanese version. For the most affordable indie gam…
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Episode 32: Raising the Bar, Lowering the Hurdle
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Brett, Greg, Yuri, and Harrison chat about the increasing importance (and delicate nature) of accessibility in video games and consider some ways Capcom games have become more accessible over time.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Brett, Greg, and Harrison chat about the upcoming Mega Man Legacy Collection and debate which of the classic 8-bit games is the best.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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After a semi-brief summer hiatus, Team Unity returns to recap Capcom's busy summer!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Yuri, Greg, and Brett attempt to do an entire episode about Capcom characters whose arms are also loved ones. This one's not for the faint of...arm!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Brett, Greg, and Yuri try and crack the fabled Capcom genome in this week's rousing discussion. What makes a game feel, as they say, Capcomian?Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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The word is out about Devil May Cry 4 Special Edition, which will feature FIVE playable characters when it comes out this summer on PlayStation 4, Xbox One, and PC. Yuri, Brett, and Greg weigh in on the excitement.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Team Unity celebrate the long-demanded rerelease of PS1 rarity The Misadventures of Tron Bonne. So cute!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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DmC Devil May Cry: Definitive Edition is out for PlayStation 4 and Xbox One, and we're here to highlight some of its more understated charms.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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The Unity gang chat it up about the role of difficulty in Capcom games, from the dynamic difficulty of God Hand to the multitude of modes in each Devil May Cry game. PLUS: At least one solid rock-climbing analogy.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Yuri regales us with tales from Japan, where he attended the Osaka Monster Hunter Festa!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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GregaMan and Yuri celebrate today's auspicious launch of Monster Hunter 4 Ultimate of the Nintendo 3DS! But what're you doing listening to podcasts? Go hunt! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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GregaMan and Brelston chew the fat about the excellent relaunch of Resident Evil, as well as the latest news on Resident Evil Revelations 2. The horror!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Yuri, GregaMan, and Brelston kvell over the latest swarth of Devil May Cry news—DmC: Definitive Edition and Devil May Cry 4 Special Edition are both coming to console this year!Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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uri, GregaMan, and special guest Peter "ComboFiend" Rosas chat about the new reveal of Street Fighter V, as well as their plans for the imminent Capcom Cup.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Another podcast is hot off the mixer, and this one's all about what we here at Team Unity do! Spurred directly by recent comments and forum posts, Brett, Yuri, and I lay down what it means to be a community manager at Capcom, and what it means to give community feedback.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.…
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Bosses: gotta love 'em. This podcast is all about 'em, from Pharaoh Man to Vergil to the dreaded Jhen Moran. And let's not forget about those elusive MINI-bosses. What's the deal with them? Many of them are actually quite large.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.…
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Episode 16: Capcom Unity Annual SPOOKFEST
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It's that time of year, and we've "scared up" a podcast to celebrate Capcom's long legacy of horrific horror, from Sweet Home to Resident Evil to...Monster Hunter?! So many magic moments. So much horror. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Episode 15: Monster Hunter Appreciation
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Monster Hunter is ten years old and going stronger than ever. Yuri, Brett, and Greg sit down to discuss the series' evolution over the last decade, their personal favorite monsters and weapons, and that crazy phenomenon all Monster Hunter players know wherein hours pass like minutes.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle…
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Sometimes you make a video game, and it just stands there on its own, a lone wolf. As you gaze at the screen, it gazes back. “What more could you possibly want from me?” It seems to ask. “I’m already flawless in my execution, flowing endlessly with replay value by sheer virtue of my goodness. When there are no games left on your shelf and no shelve…
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Dead Rising 3 is out now for the PC, and we’re celebrating with a retrospective on the whole series, from its groundbreaking debut in 2006 to present. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.Capcom-Unity による
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Episode 12 is all about localization. Perhaps an underappreciated craft, localization brings Capcom’s games to the vast, ravenous audience that exists outside Japan. Yuri and Greg are joined by special guest and Capcom veteran David Crislip, who offers his insight on the topic, touching on the likes of Killer 7, Okami, Viewtiful Joe, Monster Hunter…
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It’s been a long time, but the Capcom-Unity Official Podcast is BACK, and so is Resident Evil! With so many comebacks in the news, the Capcom Unity crew (Brett, Yuri, and Greg) took some time to reflect on some of Capcom’s great IP revivals, remakes, reboots, and spin-offs (spins-off?). Plus: Resident Evil quotable quotes! Ahh, it’s good to be back…
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Unity welcomes Dennys and Neidel to the Capcom team, plus we talk SFxMM and Capcom Fighters.Capcom-Unity による
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A new day! The Unity team reintroduces itself and discusses upcoming titles, the coming year and more than a few pointless side stories.Capcom-Unity による
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Discussing Capcom's E3 showing, including RE6, DmC, Lost Planet 3 and SFxT Vita.Capcom-Unity による
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Greg takes us on a tour of Dragon's Dogma, Unity mod Twiggy gets interviewed and we discuss the best combat in video games.Capcom-Unity による
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Group chat about RE6, DmC and Lost Planet 3, plus Fight Stick winners revealed and we discuss the merits of a good game collection.Capcom-Unity による
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Creative director Tameem Antoniades and producer Motohide Eshiro talk about combat, collaboration and creating a new path for Devil May Cry.Capcom-Unity による
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In this bonus episode, we chat with LP3 producer Andrew Szymanski and franchise creative director Kenji Oguro.Capcom-Unity による
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Our first Captivate 2012 interview special focuses on Resident Evil 6. We discuss gameplay balance, new characters and moreCapcom-Unity による
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This week we speak with the producer of the Devil May Cry HD Collection and discuss our favorite arcade memories.Capcom-Unity による
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Discussing SFxT, newest Resident Evil titles and the first Street Fighter character you lovedCapcom-Unity による
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The irresistible appeal of Asura's Wrath, info on Street Fighter anniversary tournaments and a tribute to the NES StriderCapcom-Unity による
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We discuss Resident Evil Revelations, talk Quality Assurance with Sean Houlihan and celebrate the off-the-wall awesomeness of God Hand.Capcom-Unity による
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Episode 1: Resident Evil 6 / Street Fighter X Tekken
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Our inaugural episode covers the Resident Evil 6 announcement, plus details on new Street Fighter X Tekken characters and a shout out to the GameCube REmakeCapcom-Unity による
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