Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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Commentary and Comedy Edition
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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A podcast on gaming and video game design from both practical and academic perspectives.
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Tratando games com maturidade e respeito.
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at deeplistenspodcast@gmail.com
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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"I listen to the Tavern Chat podcast every morning, sometimes I think its NPR, till the F bomb drops then I remember I am in geek heaven instead!" Enjoy a daily chat with your Old School Gaming Bartender :) Support this podcast: https://podcasters.spotify.com/pod/show/tavernchat/support
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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A show about games and game design by Keith Burgun.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Hey, I'm Marley, and I'm interested in chatting about the intersection between game design, storytelling, and psychology. Join me in exploring how different factors can be a boon or a detriment to development and player experience. For more information, check out branchingPath.com Weekly uploads :p
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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The best panels and seminars about analog game design & publishing.
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Join Danny O Dwyer, Jeremy Jayne & Frank Howley as they riff about games, documentaries and video game development.
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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The podcast about games, language and culture. With hosts Dr. Ibi and Dr. Joe. Dr. Ibi has a Ph.D. in Linguistics and likes to play games. Dr. Joe has a Ph.D. in Media & Cultural studies, and designs games for a living. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to The Inner Game of Change Podcast where we focus on exploring the multi layers of managing organisational change effectively. Our guests cover a diverse number of critical topics to enable change adoption including communication, leadership, training, change practice, process design, change capability and much more. Check out our episodes on www.theinnergameofchange.com.au
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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A podcast about board games but not really. For entertainment purposes only. Entry level knowledge, expert level nonsense.
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A podcast about making a board game company making a board game!
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A Gaming podcast that covers the life of the lord hobbit, Phil!
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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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Inspiring creativity, cultivating within. ✨
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Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, …
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WotC is Seeking a Game Designer... After Firing Many of its Game Designers Late in 2023
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What is a sign of corporate greed? https://www.linkedin.com/jobs/view/game-designer-d-d-at-wizards-of-the-coast-4007920428/ Looking to support The Tavern? Use our affiliate links and help yourself to some good stuff while helping The Tavern! DTRPG: tenkars-tavern.games/DTRPG Humble Bundle: tenkars-tavern.games/Humble Amazon: tenkars-tavern.games/Am…
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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways: * Emotional Impact: Pay close attention…
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Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
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We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and cro…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time. We'll tackle the question…
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Inclusive Design -#211- Game Dev Local Podcast
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In this episode, GDL Host Laura Donohue speaks to Claire Vergnes about what inclusive design is, why it's important, and how to do it. We also talk a lot about how smells impact memory, we promise it's related!
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In this episode, we consider how to make your game stand out from the others, the importance of a clear hook or appeal to the player, as well as how to translate the sense of innovation you might find more easily in solo projects back into larger, collaborative efforts. Download the Sympathetic Memories demo for free on our Itch.io site: https://fu…
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In episode 95 of Game Design Unboxed: Inspiration to Publication we talk with Carol Mertz about multi-disciplinary designing. She starts with the concept before deciding on the form (tabletop, video game, robotic couch, etc.). The focus is on the experience then she builds the medium around it. In the case of Exploding Kittens: Good Vs. Evil she to…
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Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.…
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Café com Videogames #168 feat. Breno Mancini - Monotonia, Game Design Hub e notícias da semana
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O convidado de hj é Breno Mancini! Siga ele e o GDH: https://twitter.com/gamedesign_hub | https://twitter.com/brenomanciniO Café com Videogames é gravado às segundas, 10h da manhã, lá na twitch.tv/nautiluslinkParticipantes:Host: Lucas Zavadil | @lucaseduardrzConvidado: Breno Mancini | @brenomanciniConvidado: hernique | @hernique777Apoie o projeto e…
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For this episode, we chat with filmmaker and game designer Yoni Goldstein about his upcoming game Chicago '68 from The Dietz Foundation about the 1968 DNC protests and his journey in game design. Chicago '68 on Kickstarter: https://www.kickstarter.com/projects/dietzfoundation/chicago-68 Jean Genet in Chicago: https://vimeo.com/78486625 Outro Music:…
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Exploring NES Memory – Knox Game Design, July 2024
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Demonstration of how to use the FECUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra … Continue reading Exploring NES Me…
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How to Build and Launch Successful Web Games Using AI
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Daniel Tait is a prolific indie game developer who has created several popular puzzle games, including Mathler, CrossWordle, and Somplete. Despite not considering himself a professional programmer, Daniel has a knack for quickly building and launching games that capture players' attention. In this episode, we explore Daniel's journey from tinkering…
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087: It's Time to Remake Final Fantasy 8 (FFVIII)
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Game: Final Fantasy 16 Demo The action RPG angle FF8 isn't as "sacred" as other FF titles Clear areas for improvement Other games entering Final Fantasy's old niche Develop: Iteration Final Fantasy always tries something new Improve where you know you can Trying to beat a masterpiece Repeat: What game would you like to see remade? Do you know any "…
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D&D Beyond Update 2024 Shift: WotC Listens, Adjusts Plans
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Members of the DnD Beyond community, and 2014 5e community, in particular, were heard by the powers that be at WotC. Late on a Sunday Nignt WotC announced a course change, and it is huge:"Players who only have access to the 2014 Player’s Handbook will maintain their character options, spells, and magical items in their character sheets. Players wit…
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Structured Creativity Ep.2 - Powering Creativity with UX - #212 - Game Dev Local Podcast
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In this episode, Laura Donohue, Senior Design Researcher joins me this week to dive into the realms of user research, and how it can be used to empower and inform creativity in game dev. We talked about collecting player feedback, how to use it responsibly as well as personas and knowing how to balance vision and player desires!…
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Jason chats with Connor Wake, Tony Tran, and Amelie LaRoche.
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Todd's weird connection to the game that set the world ablaze, and what's happened since. --- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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Deciphering the Nebula: language, history and narratology in Heaven’s Vault
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In this episode we discuss the brilliant Heaven's Vault; a narrative adventure videogame about decyphering a constructed language in order to learn the history of a fantastical world. Hosts Dr. Ibi and Dr. Joe cover topics including: How the game works Ideographic vs Alphabetic writing systems Semantics and Morphology in language Science fiction, m…
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How Warframe got free to play right and everyone else gets it wrong
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In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it. Try Warframe at warframe.com Reach out to me at www.peterwitham…
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Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.Mark Rosewater による
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#1165: Bloomburrow Art Direction with Zack Stella
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In this podcast, I sit down with Zack Stella, Bloomburrow's Art Director, to talk about the visual look of the set.Mark Rosewater による
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The crew recaps the highlights from Gamescom, new indie tactics game Arco, modern EGA classic The Crimson Diamond, and the D&D themed Borderlands spin-off: Tiny Tina's Wonderlands. Arco: https://store.steampowered.com/app/2366970/Arco/ The Crimson Diamond: https://store.steampowered.com/app/1098770/The_Crimson_Diamond/ Tiny Tina's Wonderlands: http…
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D&D Beyond is Deleting 5e Spells & Magic Items Come September 3rd
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When you play in a corporation's sandbox, they control the sand.https://www.wargamer.com/dnd/beyond-deleting-content-spells-magic-items --- Support this podcast: https://podcasters.spotify.com/pod/show/tavernchat/support
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E70 - The Future of Change Managment - Podcast with Paul Gibbons
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Send us a Text Message. Welcome to the Inner Game of Change Podcast, uncovering the layers of complexity of organisational change with some of the bright minds in the field. Today, I’m thrilled to be joined by Paul Gibbons, a leading voice in the future of change management. In his latest work, The Future of Change Management, Paul explores the qui…
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Share feedback :p Please listen to the Branching PathCast for information on the intersection of game design, psychology, and storytelling. Visit branchingpath.com for more articles, information, and further ways to get in touch! Feel free to subscribe and provide feedback, it would be greatly appreciated. If you would prefer, you may find this on …
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Jason and John talk about customizing pre-written adventures to better fit the players in your party. Listen Now!
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Episode 224: Grab Your Daggers And Slay The Princess!
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In this episode Gino, Pete, and Em discuss the indie horror/narrative game Slay The Princess. We spoil the heck out of this game and discuss all of the ways to slay the princess and what that slaying means. This game goes a lot of places folks. It feels like a honey pot for the sorts of stuff we like to analyze. Please consider donating to the Nati…
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#151. What Deborah Ann Woll Teaches Us All About D&D
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Good news and bad news in the TTRPG industry this week as D&D books are delayed, Geek & Sundry return, Paizo changes their 3rd party licensing, and Deborah Ann Woll teaches us all about roleplaying games! Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @dailydael James: @JamesJHaeck Shawn: @shawnmerwin Editor: @ZsDante T…
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I was 15 years old and a buddy of mine who lived down the street owned a video store. Ok, his parents owned a video store. He was 15 just like me. Not only did we have access to a huge array of VHS, but he also had a Laser Disc player. The Laser Disc was the precursor to the DVD and it was really cool. In the summer while his parents were working, …
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Sorry for the lack of new episodes! We have some big stuff brewing though, tune into this announcement for the details.
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The Snobs discuss: (00:00:00) Intro Banter (00:13:02) "Did You Know" about Willie the Hero Parrot (00:23:45) Defining a "HERO" (00:28:45) Lewis and Clark: The Expedition discussion with many tangents (00:34:04) Lewis and Clark: The Expedition actual discussion...kind of To Join Our Patreon: https://www.patreon.com/bgsnobs Follow/join us at: Board G…
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Why Designing a Convention Adventure Differs From Designing a Home Adventure or One for Publication
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I run games at various conventions, and writing an adventure for convention play is greatly different than for your home campaign or for publishing. Use our affiliate links and help yourself to some good stuff while helping The Tavern! DTRPG: tenkars-tavern.games/DTRPG Humble Bundle: tenkars-tavern.games/HumbleAmazon: tenkars-tavern.games/Amazon Ac…
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Banning Roblox, Olympic Maths and D23 Announcments
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Roblox is now banned in another country for child exploitation. These are serious allegations, so we're lucky serious journalists have investigated and uncovered the reasons why Roblox isn't great for kids. We discuss the issues and whether Australia should follow suit. Mathematicians have worked out the optimum swimming stroke, and are training sw…
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Actual Play Podcasting 101: Panel at Gencon 2024
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Do you have questions on actual play podcasts? Talk to Ross Payton (RPPR), Caleb Stokes (Dead Channels), Rob Stith, (Orpheus Protocol) and Ethan Cordray (Technical Difficulties) for all the answers you want! We talk about creating shows, running them, editing, marketing, and many other topics related to running an AP podcast. We recorded this panel…
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Peter, Mark, and Jason each pitch their unique spin on "Nightmare Smasher," a game concept that could be a dark atmosphere horror game or wacky family-friendly card game. Tune in to see if one of the pitches resonates with you.
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One Game a Week: Two Years of Non-Stop Creation
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Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City and more recently at Paradox Interactive. Gabe is passionate about making game development more accessible and sustainable for creators. In this epis…
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Monetization of Project Sigil & the Future of the Digital D&D Brand
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I found an excellent article at Rascal.news that offered some insights into WotC's new VTT, codename Project Sigil. Most of the article is behind a paywall, but I think it was well worth the buck I paid ;)Follow on X @tenkarhttps://www.rascal.news/d-d-cant-properly-market-project-sigils-not-quite-video-game-features/https://tenkars-tavern.games/Sta…
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Game: Games that invite a binge Games that invite patience Playing games differently from their design Binge games that never end Develop: Binge-worthy design elements Patient design elements Story Recaps Repeat: What gaming pace do you, on average, enjoy more? How compelling do you want your next game to be? Tip: Whichever pace you normally take, …
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The scoundrels narrowly escape a dangerous foe, only to have him return in a nightmarish way! Listen Now!(mp3)
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Dungeons, Dragons, & Discourse Live! Sunday, August 18th @ 8 PM ET
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Join Ol' Man Grognard and Tenkar for a special Sunday Night Triple D Livestream. Use our affiliate links and help yourself to some good stuff while helping The Tavern! DTRPG: tenkars-tavern.games/DTRPG Humble Bundle: tenkars-tavern.games/Humble Amazon: tenkars-tavern.games/Amazon Acorns makes it easy to save and invest. Join me and you'll get a fre…
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Talking Crit Live! Crit Talk! Wednesday 8/14 @ 8PM ET
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No special guests. No preordained topics. Just Crit Talking! Watch every Wednesday Live on YouTube, Rumble, and X (Marking our return to Anchor/Spotify) --- Support this podcast: https://podcasters.spotify.com/pod/show/tavernchat/support
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Episode 638: Keep Your Thinking Forward
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Jason chats with Julio Nazario
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In this episode of Pros and Cons, Sen talks to Steph, Gordon, and Liam at Origins 2023 as they were getting ready for their biggest Kickstarter to date: Mistwind designed by Daryl Andrews and Adrian Adamescu which is currently making a splash!
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***Trigger Warning: Suicide*** Ben and Trev delve deep into Pixar's Cars universe and realise the real truth behind the Cars that Disney doesn't want you to know. Also they talk about games that don't exist: Interior designing in the Cars universe Takedowns such as those in Burnout, but in the Cars universe An RPG with medicinal magic powers.…
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1
Chinese Gaming Giants: Tencent vs. Netease | Pixels & Profits
1:00:55
1:00:55
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「あとで再生する」
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1:00:55
We dive deep into the fierce competition between Tencent and NetEase—two titans shaping the global gaming landscape. Discover how these companies are navigating the challenges of the Chinese market and their strategies for international expansion. We also share our personal experiences about Tencent and provide insider insights you can't find anywh…
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1
Frank Mentzer Has Kidney Failure - Is Selling All Four Issues of Strategic PREVIEW for $15k
8:34
8:34
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「あとで再生する」
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8:34
Frank is raising money to pay for medical bills incurred due to kidney failure. --- Support this podcast: https://podcasters.spotify.com/pod/show/tavernchat/support
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