The Retro Time Podcast is all about retrospectives. Join your hosts, Derek Seibert and Jeremy Miller, as they talk about software — from product design to software development to the soft skills you need to make it in the industry. Using their long careers to kick off the conversation, they’ll drop a few nuggets of wisdom each episode… 96.7% guaranteed.
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What happens when your stakeholder is actually a demon from the darkest depths of UX hell? Listen for a wild ride through Silicon Valley’s dark side in our special Halloween episode. We’re trading our usual insights for incantations as we follow the misadventures of Sarah, Mike, and Emily, a UX team at the unicorn startup TechNova. Their world is t…
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78. A Thin Line: The Rough Reality of Enterprise Software
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No one likes one-play toilet paper. Yet it’s everywhere. It’s in just about every public or institutional toilet across the world. This begs the question, if no one likes one-play toilet paper, why is it everywhere? Well, I think it’s simple. The people who pay for the toilet paper aren’t the ones who have to use it. And it’s not too unlike enterpr…
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In the Dark: The Tale of the Cursed Prototype
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What happens when the quest for the perfect design goes too far? Today, we’re stepping away from our usual interviews and discussions to bring you a special Halloween treat. This is the story of Ethan. A talented UX designer so committed to creating the perfect prototype that he becomes consumed by it—so much so that he loses himself in his work… N…
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In the Dark: A Cautionary Tale of UX Dark Patterns
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Sit right back and you’ll hear a tale. A tale of a woman who isn’t quite careful about what she does with her personal information while browsing the internet. Do you think you’re safe online? Do you pay close attention to the websites you visit? Unscrupulous UX designers might use some dirty tactics to trick you into doing their evil bidding. Don’…
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77. Sink or Swim: How to Survive Being Overleveled
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Lots of folks have ended up in the position of being at a higher level than they maybe should be. This sounds like a blessing, but it could quickly turn into a curse when you decide to move to a new job where you may be viewed as less experienced than other people at your level. Overlevelling can happen for several reasons. It’s possible your curre…
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76. Ctrl+Alt+Del Your Existential Dread: A Phoenix Will Rise Out of ChatGPT’s Ashes
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AI isn’t coming. AI is here. There are two types of people in this world. Those who are chomping at the bit to embrace AI tools like ChatGPT, and those who are terrified the end is nigh. Let’s face it, AI is pretty incredible. But it’s also kind of dumb right now. We’re not quite to the point of dealing with Skynet and Terminator-style robots looki…
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From the Archives: Peak Software $#!% with Gojko Adzic
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Most software teams don’t realize the power they have over our everyday lives. With the proliferation of smart technology and connected networks, when product teams miss seemingly little software bugs, the consequences can be astounding. Where does the software industry start to draw the line between innocent oversight and criminal negligence? Will…
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You may have never heard of “The Network Effect” but you most certainly have experienced it. If you’ve used social media, watched TV, or subscribed to a streaming service like Spotify, or Netflix, you’ve been a part of the network effect. Even if you didn’t realize it. The Network Effect is when a system brings value to users because of the number …
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74. Bursting the Multiverse Bubble or Stop It With the Status Quo Already!
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Every once in a while, a great team will fall into an alternate universe. One where things don’t go according to plan. Where things could have gone right if only someone made a different decision. It might look a lot like the universe you’re used to, but it just doesn’t feel quite right. The multiverse is often described as different bubbles. If yo…
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Who the software teams serve is a great question and often gets conflicting answers, depending on who you ask. This week, Derek and Jeremy discuss this question and dive into some deeper questions about why the software team exists in the first place. What is the point of “the product”? Why do we even have a job in the first place? Check out this w…
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72. When Important Decisions Become Ancient History
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This week our heroes discuss decisions, their long-term, lingering impact, and what happens when those decisions turn into ancient history that predates the modern era. The post 72. When Important Decisions Become Ancient History appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes take a cue from Star Trek and discuss "miracle workers" or the folks who always seem to get attention when they save the day. Yet the ones who work in the shadows, keeping things running, never seem to get the attention they deserve. The post 71. A Couple of Miracle Workers appeared first on Retro Time.…
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70. The Endless Drive for the Perfect Program
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This week, our heroes discuss perfection. What it means to strive for perfection, and when to let "Good Enough" be your rallying cry. Striving for perfection isn't bad, but don't let perfect get in the way of the good. The post 70. The Endless Drive for the Perfect Program appeared first on Retro Time.…
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Seasons Greetings: The Story of Barry Christmas
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Have you ever wondered how the big guy got presents to all the children on earth in one night? The post Seasons Greetings: The Story of Barry Christmas appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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69. Don’t Stop Networking After You Land the Job
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How well do you know the people in your organization? Can you name 5 or 10 people outside of your team? Do you know what they do or why they are assigned to various roles? Do you know how it impacts you? The post 69. Don’t Stop Networking After You Land the Job appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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From the Archive: A Brief History of the Agile Manifesto with Uncle Bob Martin
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This week, our heroes dig into the interview archives to present the legendary "Uncle Bob," Martin. We learn about the history of the Agile Manifesto and if any parts were written in a hot tub. The post From the Archive: A Brief History of the Agile Manifesto with Uncle Bob Martin appeared first on Retro Time.…
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This week our heroes talk with Jesper Boeg, author of the "Agile Bullshit" series about his thoughts on the state of Agile today. Jesper explains why he thinks the industry is suffering from too much Agile bullshit. The post 68. Agile Bull$#!% With Jesper Boeg appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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67. Teach the Geek To Speak With Neil Thompson
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This week, our heros talk with Neil Thompson author and host of Teach the Geek. Neil gives advice on how to be a better public speaker, and offers some tips on things to do to avoid becoming a sweaty mess. The post 67. Teach the Geek To Speak With Neil Thompson appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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From the Archives: Tom Greever, Author of Articulating Design Decisions
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This week, our heroes dig into the interview archives to present Tom Greever, author of "Articulating Design Decisions." They'll talk about working with stakeholders and reveal how O'Reily picks cover animals. The post From the Archives: Tom Greever, Author of Articulating Design Decisions appeared first on Retro Time.…
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This week, our heroes share a story of poor Wilcox Mudhoney, server administrator and walking disaster who never seemed to do anything right. His whole being existed in a purgatory of incompetence. The post In the Dark: A Purgatory of Incompetence appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heros discuss the tricky situation of not figuring out what your co-workers do until it's too late, waiting until a week or two before they quit. You better not screw this up! The post 66. Don’t Wait Until You Quit To Document appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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In the Dark: A Cautionary Tale of UX Dark Patterns
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This week, our heroes share a frightening tale of UX dark patterns. Some evil UX designers will use nasty tricks to get you to do their bidding. Don't fall for their traps. Pay attention to this cautionary tale. The post In the Dark: A Cautionary Tale of UX Dark Patterns appeared first on Retro Time.…
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This week our heroes discuss the recent acquisition of Figma by Adobe for an obscene amount of USD. There may be lots of reasons to be weary of these developments, but losing a tool shouldn't be one of them. The post 65. A Figma of Your Imagination appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes get ready for Halloween with a new series, In the Dark. Join Ronald as he goes on an adventure in the IBM server room late one night, in search of his best friend Peter. The post In the Dark: The Frightful Tale of Lost Lenny appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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64. Formin’ Stormin’ Normin’ Performin’ Mournin’ Dawlin’
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This week our heroes discuss the five phases of a teams development from forming all the way until the bitter end. These stages are normal and most every team goes through them. The post 64. Formin’ Stormin’ Normin’ Performin’ Mournin’ Dawlin’ appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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63. How to Influence Change or The Three Joys of Work
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This week, our heroes discuss the difficulties and nuances of changing the way our teams have always done things. There are some techniques we can use that work better than others. The post 63. How to Influence Change or The Three Joys of Work appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week Derek dives deep into the ever popular, yet utterly troublesome Spotify Squad Model. Why won't this idea die and is there any way to salvage the concept? The post After Hours: The Spotify Model appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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62. Indicator of Quality vs Measure of Quality
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This week, our heroes discuss a recent Doc Norton tweet contemplating the definition of quality software. They dive right into what truly makes quality software and discuss when enough is enough. The post 62. Indicator of Quality vs Measure of Quality appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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RetroByte: What Is UX Design? Why Does It Matter?
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This week, our heroes are a team of one. This time, Jeremy takes over to discuss User Experience and why it should matter to the entire software team, not just UX Professionals. The post RetroByte: What Is UX Design? Why Does It Matter? appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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61. We Hope for the Best, but We Plan for the Worst
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This week, our heros contemplate what life after software might look like for them. If you're in Kentucky, there is some good news. You might be in for a tasty treat if Jeremy loses his job. The post 61. We Hope for the Best, but We Plan for the Worst appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week our heroes are down to one. Derek rants all by himself about following a straightforward process for solving problems. Unfortunately, there's no solution for getting stuck with a Franz Wagner card. The post RetroByte: Solving Problems appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes hung out in Kentucky at Jeremy's house and took the opportunity to record a quick check in together for the first time in a very very long time. The post RetroByte: The One Where Derek Comes To Visit appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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60. It’s Not the Size of the Team, It’s How You Use It
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This week our heroes discuss their experience working for large and small organizations, and they offer some insights into potential pitfalls that your team may be able to avoid as you scale. The post 60. It’s Not the Size of the Team, It’s How You Use It appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes discuss what you should do when joining a new team goes wrong. It might feel like you're stepping back in time. Sometimes you need to look backward to go forward. The post 59. Looking Backward To Move Forward appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes discuss the ultimate question: should I stay or should I go? Is it time to quit, or is it time to suck it up and stick it out? Ask yourself "why, who, what, how, when, where, and how much?" The post 58. Should I Stay or Should I Go? appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes talk with Ryan Boddy, author of Conquering CSS about his new book and finally decide once and for all if knowing CSS makes you a true Front End Developer. The post 57. Conquering CSS with Ryan Boddy appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week our heroes discuss waiting until final production release to validate your hard work, or treating your users like lab rats. There are lots of opportunities to validate before releasing it to everyone. The post 56. Don’t Treat Your Users Like Lab Rats appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week, our heroes discuss the real and imaginary barriers we face while building software every day. They also offer some practical advice on how to get through those barriers. The post 55. Software Team, Tear Down This Wall! appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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RetroByte: Derek Reviews SZNZ: Spring, and It’s Still No Pinkerton
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Every once in a while, our heroes need a break from talking about software. This week Derek reviews Weezer's newest EP, SZNZ: Spring live on the air. **Spoiler alert** it's still no Pinkerton. The post RetroByte: Derek Reviews SZNZ: Spring, and It’s Still No Pinkerton appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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54. An Ugly Design Career with Trevor Alexander
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This week, our heroes interview Trevor Alexander about his new book, "An Ugly Design Career." Trevor argues your opportunities should come from your network, not endless interviews and portfolio revamps The post 54. An Ugly Design Career with Trevor Alexander appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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53. Great Scott!!! An interview with Doc Norton
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This week our heroes chat with Doc Norton, consultant, author, and speaker, about life before Agile, team culture, the state of agile today, how he really feels about best practices, and kiddie pools. The post 53. Great Scott!!! An interview with Doc Norton appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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6327853585 do you know what time it is? 6327853585 that is who this is for. 6327853585 that is who we're singing to. 6327853585 you might be anonymous but you know who you are. You can't hide forever. The post Review Jam: 6327853585, that’s who this is for appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week our heroes discuss transformation of all kinds: cultural, digital, agile, et al. Get some tips on how to spot bad cultures before you join, and tips on how to right the ship if you've already joined. The post 52. Culture Crusaders appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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51. Володимир Путін гігантський хуй. Слава Україні! or How to Get Over Learning Anxiety
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This week, our heroes reflect on learning anxiety and what might keep us from learning something new. How might we avoid focusing on all the things we don't know and just start our learning journey? The post 51. Володимир Путін гігантський хуй. Слава Україні! or How to Get Over Learning Anxiety appeared first on Retro Time.…
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50. Lessons From a Tech Lead with Tyler Hawkins
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This week our heroes talk with Tyler Hawkins, Sr Software Engineer at Adobe and popular author, about some lessons learned from being a tech lead and common pitfalls to avoid if you're new to the role. The post 50. Lessons From a Tech Lead with Tyler Hawkins appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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49. Playing the Long Game or How To Join a New Team
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This week, our heroes discuss joining a new team. Whether joining a new company or transitioning internally, it can be stressful. It doesn't have to be if you know how to play the game. The post 49. Playing the Long Game or How To Join a New Team appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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48. The Freelance Hustle with Danielle Meadows-Stinnett
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This week our heroes interview the one and only Danielle Meadows-Stinnett, owner of Lexington, KY based Octane Design Studios, podcast host, and founder of Kentucky Creatives about the freelance hustle life. The post 48. The Freelance Hustle with Danielle Meadows-Stinnett appeared first on Retro Time.…
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This week our heroes take a break from the stress of real-life to discuss science fiction technology. Derek and Jeremy play sci-fi draft and pick their favorite sci-fi tech teams. The post 47. The Mother Flippin’ Sci-Fi Guys appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week our heroes discuss the frustration and disappointment we often feel when things at work don't go according to plan. How do we keep those feelings from taking over? The post 46. Frustration Desperation appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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This week our heroes get ready to set career goals for the new year with Dagna Bieda of The Mindful Dev. Dagna shares some tips on how to avoid burnout and helpkeep us from running our careers on autopilot. The post 45. The Mindful Developer with Dagna Bieda appeared first on Retro Time.Derek Seibert & Jeremy Miller による
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