Musings of a reclusive video game nerd working in telco who typically ends up far too deep down the rabbit hole. I wanted to share a vehicle for developing my understanding of myself, over-committing to new things and how we fit into a weird cosmic jigsaw puzzle when all the pieces keep changing their sides. I marry my experience in video games with my background in psychology, automation and my career in corporate environments to produce thoughtful and relevant commentary.
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When the going gets tough - the tough get tilted. Today Will and I explore the motivations and thought processes behind when games don’t go the best they can and a bit of introspection from this. Game theory and mental game being heavy hitters on this one. Emotional success in poker, Magic the Gathering and League of Legends and the impact that til…
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In this world we all learn and very few of us become masters in anything - let alone everything. Burnout is rife, limits are unset, learning is temporary, irrelevant and fleeting. Take care of yourself first.Abpor - Rob による
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In Magic and online gaming, generally the aim of the game is to gain small advantages and increment your board or game state so you are in a better position to win easier. Here we compare the Magic deck archetype Storm, the sunk cost fallacy vs opportunity cost and movement in league of legends. Part of this touches on thinking less to do more and …
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Bit of an intro for the first guest of the podcast - Will, a career-long friend in my working life. Will’s experience in the same type of industry market and similar sorts of game play backgrounds and priorities gives an interesting perspective for us to tease out and also get a feel for how we can best include guests on the podcast.…
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How to show competition by being anti-competitive. Examples and mindset behind pathways to success or a win condition. Competition being anti-competitive (Bribery in professional play to achieve x outcome) When I was playing in a Magic tournament, an opponent asked if I would like to concede/draw in exchange for a % of the prize - this was because …
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How do we slice and segment capacity for existing, performance and being?Abpor - Rob による
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What happens when your video game is more than a video game, but maintains livelihoods and essentially allows life to sustain itself. What obligations do gamers have when playing online? What is offlimits? Should players need to cater to worse players? Should gamers sacrifice themselves for others? Today we talk about the ethics of doing some “bad”…
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After reflecting on Ep1 - I got thinking a little bit about how it suddenly just existed and left me a little WTF so here is a bit of a filler, a pre-show if you will for the meat and potatoes of season 1.Abpor - Rob による
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First episode, a walk through the meta park.Abpor - Rob による
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