Host Dorian LeBlanc interviews creators, commentators, and players of Wisteria, the most popular full-immersion crossover MMX for three years running.
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Today we're running the (prerecorded) second half of our interview with Mark Hart from Episode 003. This time, we talk with Mark about playing a singleton, the Masquerade meta, how game designers feel about playing their own games, and more. Learn more about Masquerade at https://wistipedia.fandom.com/wiki/Masquerade . -- Mark Hart is the inventor …
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Today's guest: Rudy Silva, Lead Narrative Gameplay Designer at Wisteria. He is also the co-author of revolutionary game Equinox, and author of cult favorite Cloven.Dorian LeBlanc による
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Today's guest: Mark Hart, inventor of Wisteria's Possibility Engine. He is also the singleton player of Reiner Bauza, designer of Co-lusion (now available on personal devices), Masquerade, Ballistica, Spite Golf, and many more. Dr. Hart is the Doug Church Professor of Game Development at UC Berkeley.…
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Today's guest is Ralph (Rex) Ollsen, author of River of Song and primary player of Thomas deLeone (the Ladyborn saga).Wes Carroll, Dan Thron, and Gareth Hinds による
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Today's guest: Alvin Ellis / p∑∑psk|11, moderator of the Wisteria sn1tch board Wisteria Lit.Wes Carroll, Dan Thron, and Gareth Hinds による
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