The original classic gaming podcasts continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
A potpourri of classic video games-related video and audio projects from Game Boy World (a complete chronological history of pre-GBA handheld video games), Metroidvania.com (games that are like Metroid and Castlevania all at once), and Anatomy of Games (in-depth analyses of classic game design).
Everybody's favorite classic video games podcast. Well, almost everybody's. But we're plucky and likable. Episodes every Monday! Plus other stuff — videos, articles, you name it. Close personal friends of USgamer.net.
1UP's retro blog -- editors discuss classic games and classic systems, and how they relate to the current gaming scene. Reader participation via Skype is encouraged! Check out the site for information on upcoming podcasts.
A weekly video companion to 1UP's Retronauts classic gaming podcast. Each five-minute episode focuses on a different retro-gaming topic, from overlooked classics to overrated duds, from retrospectives to the art of collecting.
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Retronauts Episode 350: Crash Bandicoot
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Jeremy Parish, Stuart Gipp, and John Linneman of Digital Foundry smash, bash, dash, and splash their way through the jungles of video game history to excavate the history behind Sony's most beloved mascot hero. No, not Blasto. We're talking' Crash! Cover art by Shaan Khan.
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NES Works #076: Dragon Power & Ikari Warriors II: Victory Road
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This week demonstrates the danger inherent in covering two games per episode as fate lands a one-two punch of mediocrity from two of the console's most dire creative combos: TOSE and Bandai, and Micronics and SNK. The results are about what you'd expect. That is to say, not so great. Dragon Power, of course, is another halfhearted attempt by Bandai…
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Retronauts Episode 349 Preview: Retronauts Radio | January 2021
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By patron request, Jeremy Parish rings in 2021 with the best physical releases for classic game music of the year gone by. Selections include Bloodstained: Ritual of the Night, a whole lot of Mega Man X, Vib Ribbon, Ys, Life Force, Ikaruga, and more!
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Retronauts Episode 348: Indiana Jones and the Fate of Atlantis
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With the movie series (seemingly) finished, LucasArts capitalized on the public's slowly fading love for Indiana Jones with a brand-new adventure game. And instead of adapting one of his previous adventures, the developer instead developed a wholly unique story for the intrepid archaeologist—one players had to trek through three different times if …
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Game Boy Works Gaiden #12: The Misadventures of Tron Bonne
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By patron request of Jon, here's a follow-up to the Mega Man Legends episode from several months back: Its wonderful prequel, the Misadventures of Tron Bonne. No, it's not actually a Game Boy game. It's fine. You'll be fine. Misadventures is a weird little game, a shoestring-budget spinoff of a spinoff of a series whose sales figures were already b…
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Retronauts Episode 347: Years In Review Revue | 1971 & ’81
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Because you demanded it! The Retronauts East team reconvenes (virtually) after a long time apart for the New Year's tradition of looking back across the decades. Despite our best-laid plans, we only get halfway through. In short, a classic episode. Cover art by Shaan Khan.
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Game Boy Works Gaiden #11: Game Gear 1990, Pt. 3
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This episode brings the Game Gear launch window, as it were, to a finish by wrapping up the final few Japanese releases of 1990. There are a few old favorites ("favorites") here, a compromised arcade port, and a first-of-its-kind release that admittedly hasn't aged especially well. An interesting combination of titles, though, and a pretty good con…
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NES Works #075: R.C. Pro-Am & T.C. Surf Designs: Wood & Water Rage
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Wishing you a Meli Kalikimaka this week, despite my rage over a bad game about wood and water. Thankfully, we have Rare to infuse a little holiday gratitude into the season with a very good, very fun, and very inventive take on racing: R.C. Pro-Am. It doesn't erase the nothing of a game that is T&C Surf Designs: Wood & Water Rage from existence, bu…
The second entry in the Final Fantasy Legend series—or SaGa, if you prefer—amped up the features, narrative, mechanics, and overall design sensibilities of the groundbreaking first game. With new races, an elaborate cosmology, inventive dungeon design, an unconventional death mechanic, and all kinds of poorly explained gameplay systems to grapple w…
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Retronauts Episode 346: Holiday Special 2020 - Earthworm Jim's "For Whom the Jingle Bell Tolls"
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Happy holidays! As a special Christmas treat, we're giving you one of this month's Patreon-exclusive extra episodes! To hear two full-length bonus episodes like this every month, please visit the official Retronauts Patreon at patreon.com/retronauts. It's the yuletide season, which means it's time to head to the Retronauts Holiday Cabin in Parts Un…
True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired.
Jeremy Parish, Bob Mackey, and Henry Gilbert celebrate the ho-ho-holidays at Nakatomi Plaza—a machine gun in hand, feet clenched into fists—by looking back at the film and video game legacy of John McTiernan's seasonal classic Die Hard. Hit it, Argyle! Art by Nick Wanserski. Edits by Greg Leahy.
Konami knocks it out of the park yet again with one of the greatest arcade conversions ever to hit the NES: Cooperative platform shooter Contra. It's a rare example of a coin-op title being ported faithfully to NES and somehow improving on the source material. With its tight level design, inventive bosses, impressive weapons, and slightly combative…
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Retronauts Episode 343 Preview: Wario Land Pt. 1
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Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land
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Retronauts Episode 342: Escape from Monkey Island
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Our non-chronological exploration of LucasArts adventure games continues with an episode all about the legendary developer's final entry in the genre: Escape from Monkey Island. Unfortunately, EMI ended this era of LucasArts with a whimper, as the clunky 3D interface and questionable puzzles make Guybrush Threepwood's Y2K adventure feel more like a…
You're listening to a free preview of Retronauts Episode 337: Lunar. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
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Retronauts Episode 341: Gunpei Yokoi (Pt. 1)
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Jeremy Parish speaks to Bill Mudron and Matt Alt about the work of Nintendo legend Gunpei Yokoi and how his innovative pre-video game creations reflect the post-war culture and industrial boom Japan experienced during the ’60s and ’70s.
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Game Boy Works Gaiden #10: Game Gear 1990 (2 of 3)
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Moving beyond the three launch-day Japanese releases for Sega's Game Gear, we venture into November 1990 with three more titles that continue checking off the obligatory boxes for a new game platform: Strategy, mahjong, and platformer. Two of these games never made it to the U.S., continuing the precedent set by Pengo: Ultimately, a sizable percent…
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Retronauts Episode 340 Preview: Final Fantasy IX
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You're listening to a free preview of Retronauts Episode 340: Final Fantasy IX. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
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Retronauts Episode 339: The Trials of Mana remake
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Earlier this year, we discussed the original 16-bit version of Trials of Mana (aka Seiken Densetsu 3). Now, Jeremy Parish, Chris Kohler, and Nadia Oxford dig into the 3D remake: What it does right, where it falls short, and pwaces it's vewy iwwitating. Cover illustration by Shaan Khan.
Another Capcom creation this week. It's not quite up there with the company's best work, but you can see their collective spirit in action here—Gun.Smoke hits on a lot of popular Capcom beats all at once. It's a vertically scrolling shooter, themed around American pop culture (in this case, Western movies), whose home port contains a number of embe…
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Retronauts Episode 338: The Video Game History Foundation
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From the live archive: Jeremy Parish chats with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation about the evolution of their organization and how it's working to preserve the medium's past. Cover art by John Pading.
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NES Works Gaiden #17: The Aladdin Deck Enhancer
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This episode brings the recent run of NES Works Gaiden episodes to a head by being both massive, sprawling, and focused on a European creation. Whew. The Aladdin Deck Enhancer is one of those NES tidbits that people have probably heard of but most likely only know through second-hand sources, such as The Angry Video Game Nerd. I don't know that I h…
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Retronauts Episode 336: Back to the Future Part II
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We're going back to the Back to the Future trilogy for a podcast discussion about what could be the most interesting sequel of all time! When Robert Zemeckis and Bob Gale put together the original Back to the Future in 1985, they had no idea they would have such a massive hit on their hands—or that their joke ending would set the second movie's plo…
By patron request of Jon, it's our first (of likely a fair few) full look at a European exclusive for NES: Imagineer's impressive conversion of British microcomputer classic Elite. I won't even pretend to show off the full depth of the game here; it's a complex and intricate game that requires extensive play to master, whereas I struggle with not d…
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Retronauts Episode 335: Crisis Core - Final Fantasy VII
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A double-request topic as we follow up our Final Fantasy VII coverage by looking back at its PSP-exclusive prequel Crisis Core. Bill Nielsen joins Jeremy Parish & Nadia Oxford as they fire up the Digital Mind Wave for some fond rememberies. Art: Greg Melo
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Game Boy Works #121: Power Racer & Painter Momopie
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A pair of games that share more in common than they might appear to at first glance. Power Racer traces its history back more than a decade: It's a portable conversion of an arcade dot-gobbler that predates Pac-Man by a year. That might not seem to have much to do with the Japan-only Painter Momopie, a game about a witch with a paint roller, but ul…
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Metroidvania Works #13: Castlevania II: Simon's Quest & Golvellius: Valley of Doom
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At last, the "metroidvania" concept begins to live up to its name. Metroid was on-point from the start, but Castlevania was slower to come around to the exploratory action-RPG concept. After the baby steps of the original Castlevania (https://www.youtube.com/watch?v=nealF8LlXxs) and Vampire Killer (https://www.youtube.com/watch?v=UoXEk_vegkc), Cast…
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NES Works Gaiden #15: The Other Castlevanias (Vampire Killer / Haunted Castle / Super Castlevania IV / Castlevania Chronicles / Vs. Castlevania)
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Halloween season is here once again, and you know what that means: Time for more Castlevania-themed NES Works videos. It's the Pumpkin Spice of retrogaming YouTube videos. This year, we're looking at the OTHER Castlevanias—that is, the other games that relay the exact same story as the original Castlevania (https://www.youtube.com/watch?v=nealF8LlX…
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NES Works Gaiden #14: Atari 7800 (Pt. 3): Xevious / Choplifter! / Karateka / One-on-One
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While this isn't the end of our side excursions into the Atari 7800 chronology, it's the last for the time being. These four releases bring the console's lineup in line with the current state of NES Works (January 1988), and it would be a while before more games followed. Thankfully for the Atari faithful, the console's lineup with fatten up signif…
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Retronauts Episode 334 Preview: Cowboy Games Part 2
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You're listening to a free preview of Retronauts 334: Cowboy Games Part 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
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Retronauts Episode 333: Tron & Spy Hunter with George Gomez
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Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.