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Our heroes (whose group name is currently unofficial but we all know Castaway Cuties is still the frontrunner) explore the cellar of the manor, and hope that they can claim its treasure as their own (or at least sell it at Blingbottom prices). Hopefully it will be a simple trip to an evil cabal's darkened basement and there won't be any funny stuff…
 
Hey listeners, we wanted to say thank you for a crazy year of support and offer you this two-part bonus adventure with Felicia Day as a special gift to you! Recorded in late 2019 around Christmas time at Brian's house with plenty of murder and mayhem, we hope it bring some cheer to you. It was originally recorded and released in 2 parts, but Engine…
 
You didn't expect our heroes to not thoroughly check THAT ONE CONTAINER in the TRAYZURE ROOM, did you? Well here they go, giving the awkward trayzure situation the proper Nerd Poker collection treatment! Also apologies for the audio being slightly garbled in parts, we had a computer die and get an emergency replacement mere moments before our sessi…
 
The time has come for the Ice Five to make their play. Will they trust the elves that showed up at the doorstep of the altar? Will one of the Ice Five themselves attempt to ascend to the mantle of the Tenebrous One? Will everything get set on fire? Better listen soon before you read about what happens on the internet somewhere!…
 
The Ice Five have finally made it to the Altar of the Tenebrous One, hoping that a plan would somehow come to mind once they checked everything out real good. Perhaps the squawking little kobold will provide a clue? Perhaps Terry will wander in and become the Tenebrous One? Only time will tell.
 
There's a very small space between a swarming cloud and the sheer mountain-face, but the Ice Five are determined to not let that get in the way of their plan to get to the altar of the Tenebrous One. Even if their plan kind of stops at getting there. All they have to do is climb really high and hope nothing Amarth Amon happens...…
 
A new day is dawning, and the Ice Five have the final ascent up Pandemonium's Fang before them. They've stared at it all campaign on the map, but they imaginations may not have prepared them for what a jerk their Dungeon Master might be when it comes to scaling mountains. Hopefully the party and their respective prides will all survive.…
 
With the dragon fight ramping up, it remains to be Halcyne (cyne what we did there?) whether her gambit with the necklace will pay off. Meanwhile the Ice Five have another task ahead of them- how do they eventually escape this Barrowsteppes Dragon chokepoint/checkpoint in the middle of the road leading to the mountains, and Pandemonium's Fang?…
 
The Ice Five head into the steppes surrounding Pandemonium's Fang in the hopes of destroying the altar of the Tenebrous One. But it wouldn't be Cloddenheim if there was a clear path between them and the big event, would it? As long as they are careful, and they always are, how could things go wrong?
 
Time to find out what the Ice Five really stands for by pitting them against the squishy, veiny, eyeball thing they made on accident a few dozen episodes ago. Hope you're ready for a throwdown with lots of psychic damage and some wincing as the surface texture of the monster is described!
 
The Ice Five walk towards the Mother Brain, slowly realizing that "The Ice Five" has now expanded into a conglomerate of shady inter-planar horrors and they are about to meet with its leader, whom they accidentally installed. Also, it feels like there's something we should acknowledge… numerically speaking.…
 
The Ice Five continue to slip around in the slime and complete their showdown with the phantasmal narwhal creatures, with Halcyne's life still in the balance. Strange whispers from the monstrosities confuse them, and they contemplate what it would mean to go deeper below deck. Also, more eyeballs.
 
In this two-part Danger Room bonus adventure, all our regular cast is here to explore an old stable rumored to contain a treasure, guarded by dark magics. And who should be there to help but the charming Mister Evelyn, portrayed by Paul F. Tompkins! Paul is playing a bard, so you better believe we are going to try and tempt him to sing within the f…
 
Below the deck of a ship Dargthur knew long ago, the Ice Five attempt to clear any lingering nastiness and find more than they bargained for. All of it is familiar somehow, yet more ominous. But don't worry, they're going to keep setting things on fire. Who did you think we were talking about anyway?…
 
Time for some of the Ice Five to sit on the deck of a boat and read a tom full of lore, while the rest of the Ice Five set things on fire. We bet you can guess which characters do which. Plus, oh right, they might have just dissipated the avatar of a fallen evil god... Probably no consequences to that, right?…
 
After hours of attempting to not-so-simply-commandeer a not-so-simple boat at an old familiar dock, the Ice Five find themselves in an inevitable confrontation! Oh, and this episode is our first ever remote recording session! Pardon our dust- next time we'll be employing some new audio techniques, so it's only greener grass from here on out!…
 
The Ice Five has their eye on Silverhenny Woods, but will the Violet Fang actually join the party? And wait a minute, Silverhenny Woods, isn't that where Dr. Uid keeps all of his... STUFF? Time to head to the western half of the continent, and see what adventures lie in the snow-kissed forests they almost visited some 55 episodes ago.…
 
Still debating their next move, the Ice Five decide to explore the full resources of Clompity, which may or may not include the leader of Haushinka's assassin network. The players have some theories about who the Violet Fang is, but sadly their characters don't have the same knowledge they do. Hopefully an evil archlich won't start attacking them w…
 
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