Final Stop For Final Fantasy Talks 公開
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Mark and Alex continue on in the story progressing through the Sanubia Desert. The crew is split up after Sin transported them to this island, and the search is still on to find Yuna. Rikku recognizes the area and explains it's where the Al Bhed live, but they soon find out that Home, the Al Bhed city, is under attack.…
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The boys are back with the next segment of Final Fantasy X! Macalania Temple holds a lot of important info on the dark dealings of Seymour's past and the party finally learns all about it before taking matters into their own hands. Now on the run from Yevon, the crew needs to figure out what the next steps will be if the pilgrimage is to continue.…
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The boys make their way through Macalania Woods which is one of the most linear areas in the game. Auron takes a quick detour to find a sphere Jecht left for Tidus 10 years ago, and the party reach Lake Macalania as they prepare to meet with Seymour to tell the news on Yuna's decision.
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Mark and Alex progress through the Thunder Plains- an area plagued by consistent lightning strikes. We get a glimpse into Yuna's plans which include the decision to marry Seymour, but it appears she is hiding more than she's letting on. We also get one of the final pieces to Auron's dark secret.
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The boys survive the aftermath of the fiend attack after the Blitzball tournament, and find out some shocking information involving Tidus and Sin. The party then sets out in Mi'ihen Highroad to continue the pilgrimage and to discover the many things this area has to offer.
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Mark and Alex progress through Kilika Island stopping for treasures and boss battles along the way. Kimahri is introduced to the party as well as quite a few not-so-nice characters that the gang meets at the temple. The Luca Goers, a Blitzball team, are there to mock Wakka and the Aurochs as well as another summoner. Mastering Kilika's Cloister of …
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The guys progress the story through Besaid, fighting Kimahri and giant "birds" along the way, and begin their voyage to Luca. The crew needs to stop at Kilika first to pray at the temple but Sin intervenes along the way to cause more problems. After unsuccessfully deterring the beast, Sin proceeds to decimate Kilika and its citizens before Tidus an…
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The guys continue the story with Sin, apparently, chasing Tidus down and transporting him yet again to a new location. Besaid Island is a much more comfortable area though as Tidus is introduced to a new character, Wakka, who is a Blitzball team captain. Tidus also meets additional new characters including Yuna, the newly ordained summoner who seem…
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Mark and Alex kick off the Final Fantasy X series by reminiscing about their first times playing the game, and with what to expect their new playthroughs to look like. Tidus is having a rough time after Sin attacks his home, Zanarkand, and seemingly transports him 1,ooo years into the future. Packed with initial boss battles and odd characters, the…
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Mark and Alex finally make their way through the last of the side-content which includes cleaning up those pesky uber-boss(es)! With them out of the way, the guys continue through the Crystal World to confront Kuja once and for all, and even encounter an unexpected, greater threat thereafter. Having saved the world, the story finishes off with fant…
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The guys finish their journey through Memoria, but pause before heading into the final area and final showdown against Kuja. The party is taken through the fantastic visuals Memoria has to offer, and Garland offers up information all along the way about the history between Terra and Gaia. The Nero family side-quest is also finished off and although…
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Mark and Alex dive into Memoria and waste no time getting busy progressing through bosses and the area. There are plenty of hidden treasures, and phantoms, along the way which help kit the party out for some crazy battles surely to come. As previously mentioned, there are phantoms that hold some very rare cards making them perfect opponents for mat…
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Mark and Alex have finally made it to the true "end-game" of Final Fantasy IX. Some of the side content covered includes getting to the bottom of Mognet, Chocobo's Paradise, the Excalibur quest, finding that surprise 13th Stellazio coin, and more. The party needs to find out what Kuja is up to, but not before doing and seeing plenty of side quests!…
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Mark and Alex make their way to confronting Garland in Pandemonium. Through a series of battles, Garland is defeated (also kicked off the edge) and Kuja is "defeated" as well, but is the perfect catalyst to drive him into a Trance. With this newfound power and knowledge of knowing his lifespan is about the end, Kuja goes wild and begins to destroy …
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The guys discover Zidane's true purpose... that he is a manufactured tool of destruction, and "brother" to none other than Kuja. Luckily Zidane has such a strong will that he has rejected this purpose, and is set on turning against his creator. Garland also provides plenty of information that sums up many of the mysteries including what Mist is (st…
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Mark and Alex make their way to the four shrines, dropping off pairs of characters at each. Through the coordinated effort the guardians are defeated and the seal has broken, opening the gateway to the new world. Terra is quite the place, filled with alien-looking flora and fauna. There is also a mysterious visit by and "Old-looking Man" and a girl…
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Mark and Alex progress the story into Ipsen's Castle. There is a strange quirk in this area, being that strong weapons are less effective than each characters' starter weapon! After navigating the mirrored, upside down castle the party finds what they are looking for, the four mirrors. Once the defending boss is defeated, the crew decides it's time…
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The guys continue the story by finding out all the details about who Kuja is, what his plans are, and where he is going. He is clearly not of this world, but plans to find more information on how to gain enough power to the destroy Gaia at Ipsen's Castle. Before chasing him down, however, Mark and Alex clean up most of the loose ends concerning sid…
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Mark and Alex are, once again, in hot pursuit of Kuja on the Lost Continent. The chase takes the party to Esto Gaza, a seemingly sacred town that seems to be very peaceful. It's a short stay however, and the hunt continues into Mount Gulug. The dead volcano can be quite dangerous with some tough enemies, but Eiko is saved and Zorn & Thorn finally d…
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Mark and Alex make their escape out of Kuja's secret lair, the Desert Palace. The name holds its own as it is filled with some pretty awesome structures, rooms, and decorations. All, unfortunately, designed to keep prisoners trapped inside. As the party makes their escape Eiko is kidnapped by none other than Zorn and Thorn, creating another issue. …
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The guys get back to tackling the story by heading to the Desert Palace, Kuja's secret lair. Of course, Kuja is waiting for the party and locks them into rooms with retractable floors that have lava underneath. He tasks Zidane and co. to track down the Gulug Stone from Oeilvert which is located on the last undiscovered continent, the Forgotten Cont…
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Mark and Alex pause the story to take some time going through the massive amount of extra content that comes with the freedom provided by obtaining the Blue Narciss. Chocobo Hot & Cold plays a huge role in discovering new Chocographs, other hidden treasures, and the ability to visit/revisit locations for even more... you guessed it, treasure! Of co…
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Things seemed to be improving until Kuja resurfaced and once again summoned Bahamut to cause mayhem in Alexandria. Alexander was summoned in its defense, but a new villain showed up to destroy the legendary Eidolon. Alexandria is now destroyed, and the gang is back in Lindblum recovering and deciding the next move of action. The guys go through the…
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The guys hit up the nightlife at Treno for a second time, ensuring to discuss what you don't want to miss out on. They also get the full story on what happened in Amarant's past and what his issue is with Zidane. Back in Dali, the mayor is on vacation so time to hit the town to get the last of the coffee beans.…
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The guys finish off this round at Alexandria and the many things to do and see, as well as saying goodbye to (almost) Queen Garnet. Of course, the love letter scene has got to be one of the best in the game. If only Baku didn't sneeze... The episode ends with our feet getting wet in Treno and with how much there is to do here also, well, we needed …
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Mark and Alex are witness to some of the most awesome cinematic movies in game with the summon of Bahamut! Unfortunately, Queen Brahne's plan backfires and the Alexandrian fleet is decimated. Queen Brahne is fatally wounded leaving Dagger the only heir to take the crown. Returning to Alexandria, there are a plethora of things to do and see includin…
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Mark and Alex dive into the Iifa Tree and the very interesting quirks that enemies, including the boss Soulcage, have that make this area incredibly easy. Dagger's past is also finally revealed with some huge puzzle pieces filled in. Lastly, the party picks up a new character, Amarant, who wants to follow Zidane to discover the source of his streng…
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The boys take their first look at Madain Sari and phew, it's in rough condition. Home of the summoners, Eiko seems to be the last standing one. Luckily her hospitality is in full-swing and she invites everyone, or maybe just Zidane, to a delicious home cooked meal. Knowing that Kuja headed for the Iifa Tree, Eiko agrees to help the party out and ta…
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Mark and Alex make their way through the very interesting Black Mage Village, and enjoy marrying off the party to each other in Conde Petie! Eiko joins the fray and the guys discuss the ins and outs of Mountain Path including the locations of all the stones.
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Mark and Alex venture into Fossil Roo and get the party to the Outer Continent. Full of twists, turns, and switches, Fossil Roo seems more complicated than it really is, and has some awesome treasure! The party also faces the bounty hunter Lani, who puts up quite a fight but makes a swift retreat.
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Mark and Alex continue the journey through Pinnacles Rocks and encounter Morri... er, Ramuh the Thunder God. Queen Brahne has a summon of her own and leads an assault on Lindblum. The plot thickens as Reagent Cid provides some information that everyone has been realizing at this point, Kuja is behind all of it.…
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The guys head back to Alexandria under a different pretext this time- to save Princess Garnet from a beheading. This episode is packed full of the many boss battles that occur in the trip, as well as some major soul searching and decisions by Beatrix and Steiner.
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With multiple boss battles and an Alexandrian invasion underway, Mark and Alex bring to you the last moments of Cleyra's existence before things go drastically terrible. As always, the guys go over plenty of tips and tricks, as well as focus on the impact of these moments on the plot of the story.
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The boys make their way through Burmecia to get to the bottom of who is behind the Black Mage attacks. After a failed battle against one of the strongest known champions, the focus then turns to South Gate and the continued travels of Dagger and her trusted guard. Oh, and of course the best bundt cake in all of the land!…
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In this episode the guys charge head-first into Gizamaluke's Grotto to provide the in's and out's of the area. Complete with the usual loot, steals, and useful info, the story then continues to North Gate where we get a glimpse of what Sir Rusty has been up to since Dagger made her escape from Lindblum.…
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Mark and Alex go into detail on strategies to win each of the rewards for the Festival of the Hunt, as well as discuss what's going on over at Qu's Marsh which includes a new character and some frog catching. The Chocobo Forest is always a hot topic with amazing rewards and, at times, incredibly frustrating digging.…
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