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アップデートされました 8月 2020
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Do you work in the architecture, engineering, or construction industry? This podcast is for you. The AutodeskAEC podcast channel will capture thoughts from Autodesk executives, customers and industry experts on trends impacting the AEC industry. Tune in for new software updates and on-the-ground coverage at key industry events. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyis ...
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
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show series
 
This week we talk with Wojciech Piejko, Lead Game Designer, Dominika Stala, also a Game Designer, and Sebastian Spluzka, Environment Artist from Bloober Team. The team chats with us about their new Cyberpunk Horror game, >observer_, including the game design process, their thoughts on the cyberpunk genre, and the basic workflow between design teams…
 
This week, we chat with Behavior’s Damien Devaux, the principal character artist on Dead by Daylight. He speaks about his involvement on the project, including the new Leatherface DLC, as well as some of the techniques he uses on a day-to-day basis. Enjoy!Autodesk GameDev による
 
Matthew chats with Chris Scubli of RealtimeUK about his day to day as a cinematics finishing artist. Chris was heavily involved in the creation of cinematics for both World of Tanks War Stories and the sci-fi multiplayer game, Dreadnought. Chris has a lot of great insights into the entire process from start to finish, including working with clients…
 
This week, we speak with the cofounder of RealityArts Studio, Ismail, about his breathtaking arcade shooter, Voidrunner. Ismail talks to us from Istanbul, Turkey about the cultural stylings of his game, how his background in VFX and mat painting for films helped him, and how early community feedback changed the core gameplay for the better.…
 
We spend some time with Steve Bowler of CloudGate Studio talking about his VR title, Island 359. Steve tells us how they were able to create large free roam levels in VR, using contractors and asset stores to stay on budget, and some of the differences between developing for Oculus and HTC Vive headsets.…
 
This week, we speak with Hugh Hancock of Strange Company about his VR RPG Left-Hand Path. Hugh began his career making game films and was the originator of the term 'Machinima'. He talks to us about the history of Machinima and VR and how he created the 12 hour room-scale RPG as a 1-man shop.Autodesk GameDev による
 
In this episode, Matthew talks with Paul Tozour and Sasha Nodia of Mothership Entertainment about their game Aven Colony, a colonization and city management game set in the future of human space exploration. Paul and Sasha talk about the game’s development and the challenges they faced creating it.Autodesk GameDev による
 
This week, we talk with Isobel Shasha and Campbell Fletcher, creators of Diaries of a Spaceport Janitor. Isobel is one of the co-founders of Sundae Month, an independent game & art collective. The team talks to us about the game's development, how Sundae Month got started, and the need for diversity in the games industry.…
 
Phil Duncan and Oli De-Vine join us on the podcast to discuss their popular local multiplayer co-op game, Overcooked. Phil & Oli describe their hit game as 'chaotic cooperative cooking', with emphasis on the cooperative part. The two-man team discuss the lack of local multiplayer games today, their desire to tap into that market, and how they pulle…
 
This week, Matthew chats with Logan Olson, the creator of SoundStage, a virtual experience where the user can create electronic music using drum machines, synthesizers, and more. Logan tells us about the challenges he faced putting SoundStage together, his views on audio in VR, the future of VR, as well as giving us some insights into user interact…
 
This week, we chat with Eric Anderson, Art Director for Obduction by Cyan. Eric offers some great historical details on Cyan and the project, as well as his own experiences as both an artist and technical director. We also get some good tips from Eric on VR as well as for aspiring game developers.Autodesk GameDev による
 
Joel Ogden & Amy Stewart of Construct Studio join us this week to talk about their hit episodic VR game, The Price of Freedom. They tell us how the studio got started, the bridge between VR in film and VR games, the importance of narrative in their projects, and how they dealt with some common VR challenges such as room & object scale.…
 
Rocket 5 Studios joins the Autodesk GameDev Podcast this week to talk with Matthew about their experiences in AAA and indie development. Tim and Cathy are joined by their nephew Kevin, who works as their lead designer. They share their insights into the challenges of running an indie studio and share a funny story of the night their game Phantom PI…
 
В сорок первом выпуске, приуроченном к 35-ти летнему юбилею AutoCAD, Андрей Михайлов и Михаил Белиловский (глава департамента контроля качества AutoCAD, Autodesk (США)) обсуждают AutoCAD и все, что с ним связано: - Начинаем праздновать 35-ти летний юбилей AutoCAD - Чем для нас является AutoCAD Интервью с Михаилом Белиловским, главой департамента ко…
 
In this episode, we talk to Alex Fiset, CEO and Co-Founder of indie studio, Parabole. Alex got his start at Beenox, working his way through several positions of increasing responsibility before choosing to found his own studio with his partners. We talk about what Alex learned from Beenox that he’s applied to the team at Parabole, managing communit…
 
В сороковом выпуске, приуроченном к новому году 2017, Андрей Михайлов, Лена Талхина, Дмитрий Мухин, Алексей Лобанов и Никита Тюков обсуждают итоги и тенденции уходящего 2016 года и наступающего 2017: - Поздравляем Дмитрия Мухина с рождением сына - Север против юга - Генеративный дизайн, как его использовать - Различие в подходах к разработке в круп…
 
In this episode, we talk to Osama Dorias. Osama is an accomplished game developer, credited in over 20 published titles. His career has spanned AAA, online, mobile, and in-flight entertainment games in airplanes. He currently works at Minority Media, is the coordinator of video game programs at Dawson College, runs the Montreal Indie Game Festival,…
 
In this episode, we talk to Louis Lavoie, Level Artist at Ubisoft Montreal. He's worked on the first Assassin’s Creed, and the most recent one, Assassin’s Creed Syndicate. He discusses the difference in building game environments then and now, as well as the research that goes into building the rich environments that the Assassin’s Creed franchise …
 
В тридцать девятом выпуске Андрей Михайлов и Дмитрий Мухин обсуждают текущие проекты Сообщества пользователей Autodesk и многое другое: - Письма наших слушателей - Manufacturing User Day в Харькове - Спросите экспертов Fusion 360 - Что такое Autodesk Screencast - Анонс проектов по Fusion 360 - Вебинары по AutoCAD LT - Онлайн магазин Autodesk - Скол…
 
We chat with Lead Animator of INSIDE, Andreas Normand Grøntved. Andreas explains how his experience in animation for film helped him as a game animator, the differences between 2D and 3D animation, and gives us great tips on animating with Autodesk Maya.Autodesk GameDev による
 
In this episode, we talk to Thomas Pasieka, long-time indie developer and freelance artist. Thomas talks about the importance of developing keen senses as an artist by exploring many different creative mediums. We also discuss his thoughts on using VR to help expose art to new audiences, and his new project, The Raven VR.…
 
Тридцать восьмой выпуск подкаста посвящен вопросам безопасности: - Manufacturing User Day в Харькове - Серия вебинаров по AutoCAD LT - AutoCAD 360 Pro mobile app для Windows 10 - Autodesk Inventor 2017.3 для подписчиков - Британский подросток убит трехмерным принтером во время работы над школьным арт-проектом - Как развлекаются мальчишки в детстве …
 
Тридцать седьмой выпуск подкаста посвящен ботам и цифровым ассистентам: - Подкасту AC - 2 года - Что безвозвратно потерял Михайлов Андрей и почему? - Нужен ли подкаст об AURu2016? - Цифровой консьерж Otto от Autodesk - Пробуем общаться с Otto - Примеры применения ботов в бизнесе и повседневной жизни - Бот Т-800 - Полезные боты для Telegram - Музыка…
 
In this episode we talk to Mark Cooke, Founder and CEO of Shiny Shoe, a game studio that balances building its own games with bringing the games of other studios to new platforms. Shiny Shoe has worked on great titles like Banner Saga, Day of the Tentacle, and Telltale’s Game of Thrones. Mark talks about what it takes to build and run a studio that…
 
In this episode, we chat with Forest Soderlind and David Hunt, Character Rigger and Rigging Tech Art Lead at Bungie. They talk about Destiny, their modular rigging system, and the importance of future-proofing in-house tools. If you're playing Destiny Rise of Iron, you'll definitely want to tune in as they talk about creating the Wrath of the Machi…
 
In this episode, we talk with Producer and Game Designer of 7 Days to Die, Rick Huenink, about the journey he and his team made on the road to success. Rick provides insight into the importance of crowd funding, Early Access for start-ups, and his thoughts on VR.Autodesk GameDev による
 
In this episode we talk to Patrick Benjamin, Art Director from Temple Gates Games. Patrick talks about his transition from AAA to working at an indie studio and making VR games. We cover some of the things that he and his team have learned in the early days or making VR, improving the VR social experience with better player avatars, and how to prop…
 
В тридцать шестом выпуске Андрей Михайлов и Дмитрий Мухин обсуждают подготовку к Autodesk University Russia 2016: - Autodesk University Russia 2016 - Конкурс "Доклад для Autodesk University Russia 2016" - Конкурс "Советы и трюки в AutoCAD/ AutoCAD LT" - Конкурс Autodesk Innovation Awards Russia 2016 Ссылки: - Информация и регистрация на Autodesk Un…
 
In this episode we talk to Adam Orth, founder of Three One Zero studios, and creative director on Adr1ft. We talk to him about his beginnings in the music industry, his extensive career in AAA games, his unique departure from Microsoft, the founding of Three One Zero, and communicating an emotional story through VR with Adr1ft.…
 
В тридцать пятом выпуске Андрей Михайлов и Алла Землянская обсуждают прошедший Civil User Day - встречу Сообщества пользователей в Москве. Хэш-тег #CivilUserDay Ссылки: - Текстовый отчет от Аллы Землянской - Фотоотчет со встречи - Civil User Day - сентябрьский meetup в Москве Весь ваш фидбек шлите на адрес mikhailov.andrey.s@gmail.com Наш форум Наш…
 
In this episode, we talk to Jean-Normand Bucci, director of LABS at Eidos-Montreal. He discusses how his team created numerous tools to speed up the day-to-day tasks throughout the production of Deus Ex: Mankind Divided, including procedural environment-building tools and hair-cutting tools.Autodesk GameDev による
 
In this episode we talk to Theresa Duringer, who was first exposed to games at a young age by her mother, who was also a game developer. Theresa studied psychology at Berkeley before getting a foot in the door in the QA department at EA and working her way up from there. She has now helped found two indie studios, and Temple Gates Games has just re…
 
“All of us essentially had to learn how to become comic book artists to make the game look the way that it did” says Jimmy Barnett, Content Art Lead at Gearbox. He discusses his work on Battleborn and the process behind building several distinct and stylized environments for one game as well as texturing and painting a wide array of characters and …
 
В тридцать четвертом выпуске Андрей Михайлов и Дмитрий Мухин обсуждают Fusion 360: - Что такое Fusion 360 - Fusion 360 - это наследник Inventor 360? - Действительно ли Fusion 360 облачный? - Импорт/экспорт данных во Fusion 360 - Условия использования и цена - Как часто выходят новые версии Fusion 360 - Бета-версия браузерного варианта Fusion 360 - …
 
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