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Second Life is a 3D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of members from around the globe. This podcast features: (1) insightful interviews with Linden Lab staff, (2) Video Tutorials by Torley which teach you how to use SL in a fun and fast fashion, and (3) selected machinima works by community creators. You can join us @ secondlife.com
 
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show series
 
Ben Grussi, machinima's historian, tells us about significant events in machinima's timeline that occurred during the month of June. Full notes available at: https://completelymachinima.com/2021/06/19/june-2021-machinima-history-with-ben-grussi/Ricky Grove and Phil Rice による
 
Tracy Harwood conducts a fascinating interview of veteran machinima / Anymation filmmaker, Tom Jantol. Full notes available at: https://completelymachinima.com/2021/06/17/cm-interview-with-tom-jantol-anymation-director/Ricky Grove and Phil Rice による
 
Tracy, Ricky, Damien and Phil review a super-diverse set of short films made in Unreal Engine, Animal Crossing, Flight Simulator X, GTA V, and Garry's Mod. Full notes for this episode are available at: https://completelymachinima.com/2021/06/10/completely-machinima-5-2-films-of-the-month-june-2021/Ricky Grove and Phil Rice による
 
In this episode we discuss some new releases by some machinima veterans, NVIDIA's Machinima Omniverse tool, a new sandbox game reliant on the world of NFTs, the recent FantaSci Short Film Festival, and making machinima in Red Dead Redemption 2. Full notes for this episode are available at: https://completelymachinima.com/2021/06/03/completely-machi…
 
Ashley Ruhl has been designing memorable cinematic moments in games for over 10 years. She's a designer, writer, and director of story content for games such as Star Wars: The Old Republic, Tales From the Borderlands, Remnant: From the Ashes, Darksiders 3, The Walking Dead, The Wolf Among Us, and Defiance. I strive to tell a compelling interactive …
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separat…
 
Mark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is known for his role in the Mass Effect trilogy, in which he stars as the voice of the male version of the player character, Commander Shepard. His voice is featured in a number of other games from BioWare Corp., notably the Baldur's Gate and Dragon Age series. Me…
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separat…
 
Dane Johnston is the Director of Omniverse Connect at NVIDIA and a member of the recently released (May 4, 2021) Omniverse Machinima. We spoke with him just before the release and asked him about the Machinima app. LINKS Omniverse Platform for Virtual Collaboration | NVIDIA Omniverse Machinima App | NVIDIA Overview — Omniverse Machinima documentati…
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separat…
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines). This month (May 2021) we are splitting our 4th podcast into four sections which will post once a week: Machinima News (May 6), Machinima Films (May 13), Machinima Discussion (May 20) along with several interviews which we will publish separat…
 
Machinima's historian, Ben Grussi, looks back over the past couple of decades and shares some significant machinima-related events which occurred in the month of April. Links Red vs Blue: https://bit.ly/3gMlYpr Lenny and Larry on the Campaign Trail https://bit.ly/3vktbkr Common Sense Cooking with Carl the Cook https://bit.ly/3xulfPl Red vs Blue on …
 
CM Special Episode April 22, 2021, Show Notes And Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. Summary: Phil Rice and Ricky Grove discuss building a PC specifically for Machinima production and post-production. They start with the GPU a…
 
CM Episode 3.3 Machinima Discussion Show Notes And Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima…
 
CM Interview with Slavo Strangeovich And Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (Apr…
 
CM Episode 3.2 Film Selection Show Notes And Now For Something Completely Machinima is a long-form podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films…
 
On April 8, 2021, the Completely Machinima Podcast will publish episode 3.1 which focuses on our Machinima Film selections for the month. We love machinima and want to share out film discoveries with you. Be prepared for a passionate and oftentimes funny discussion of our Machinima Film picks for this month. Each film will be linked in the Show not…
 
CM Interview with Scott Tanner Show Notes Scott Tanner is, along with Chris Stapleton, the creator of Cine Guru, a cut-scene creation tool that is associated with Game Guru. We were all intrigued by this new application which looks quite smart. Tracy spent some time talking about Cine Guru and its future developments. Links Cine Guru on Game Creato…
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a …
 
And Now For Something Completely Machinima is a podcast devoted to machinima (movies made in game engines), real-time technologies, and virtual reality. This month (April 2021) we are splitting our 3rd podcast into four sections which will post once a week: Machinima News (April 1), Machinima Films (April 8), Machinima Discussion (April 15), and a …
 
Machinima's historian, Ben Grussi, looks back over the past couple decades and shares some significant machinima-related events which occurred in the month of March. "Killer Robot" by Peter Rasmussen "Anna" by Fountainhead Entertainment "Fending Off Alien Robots, but Still Time to Flirt" (NY Times) "Inspired animation tools from an uninspired sitco…
 
Tracy Harwood interviews Ricard Gras, Games Chair at SIGGRAPH Asia 2020 Video: "Silver Bells and Golden Spurs" by Ricard Gras Made in Second Life The Machinima Reader by Henry Lowood and Michael Nitsche Naughty Dog (The Last of Us 2) Epic MegaGrants The Unreal Fellowship Video: Red vs Blue Introduce New Blood Gulch Fortnite Creative Map Machinima P…
 
And Now For Something Completely Machinima is a monthly, long form podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. Episode produced by Phil Rice, joined by hosts Ricky Grove, Tracy Harwood, and Damien Valentine. Our second podcast features a discussion of recent news in the machinima and VR sp…
 
Completely Machinima episode 2 premieres on the 4th of March, 2021. Video Teaser: https://www.youtube.com/watch?v=eEN570uhesk We'd love to hear your feedback! https://completelymachinima.com/#talk Music Credit: "Quirky Dog" by Kevin McLeod - https://filmmusic.io/song/4259-quirky-dog - License: https://filmmusic.io/standard-license…
 
Show Notes for Podcast 1 And Now For Something Completely Machinima is a monthly, hour-long podcast devoted to machinima (movies made in game engines), real-time technologies and virtual reality. Podcast Hosts This podcast was produced by Ricky Grove. He is joined by hosts Phil Rice, Tracy Harwood and Damien Valentine. More detailed bios are availa…
 
Machinima veterans Phil Rice and Ricky Grove along with their machinima pals Tracy Harwood and Damien Valentine are creating a brand-new podcast devoted to machinima (the art of making movies with games), real-time technology and a bit of virtual reality. Their premiere episode will start on February 4, 2021, and will feature news, films, interview…
 
Hey, what’s that sound? The answer here is a little-known fact that needs to be spread more: you can customize the collision sound an object makes. That’s right, you can make a falling anvil sound like its cartoon counterpart, a glass can emit a startling "crash!", or you can do something completely different to confound and astound bystanders. You…
 
ArtRage, the natural-media painting program, is so easy to use with Second Life. Not only does it have a free version, with use of transparencies (download it @ http://torley.s3.amazonaws.com/transparent-canvases-for-ArtRage.zip ) , you can make glowing graffiti that suspends in the air and dazzles those who gaze upon it!…
 
There's a region named Here in Second Life, and it's Torley Linden's creative land o' chaos. You can video tutorials inworld, try some of the kewl stuff Torley raves about in-context, and get excited about creative possibilities. After all, the best way to understand Second Life is to experience it.
 
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