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John Murphy (Young Horses Games) on influences and innovation in video game design

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Manage episode 270259263 series 1785627
コンテンツは Todd Nief によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Todd Nief またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

As I mention in the intro to this podcast, I know John Murphy as the pilot of a 90s era Pontiac Trans Sport — aka the “Egg Van.”

The world, however, knows John as co-founder and gameplay designer at Young Horses, the indie games collective responsible for the much beloved hit Octodad.

As a lad, I was an obsessive and nerdy player of role-playing games for the Super Nintendo. Final Fantasy, Secret of Mana, Secret of Evermore, Chrono Trigger…as well as “also rans” like Breath of Fire and Illusion of Gaia.

Since then, I haven’t kept up much with video games, so I was excited to pry into John’s creative process in a medium that I think is often underrated by outsiders in terms of its potential for expressiveness and imagination.

John was also part of a team that — despite all the odds — turned a school project into an international video-gaming hit. I can tell you that none of my school projects ever approached anything that anyone would possibly care about, so we also discussed the dynamics of building a real business from an unlikely beginning.

Check out more from John, Young Horses, and Bugsnax here:

If you're enjoying the show, the best way to support it is by sharing with your friends. If you don't have any friends, why not a leave a review? It makes a difference in terms of other people finding the show.

You can also subscribe to receive my e-mail newsletter at www.toddnief.com. Most of my writing never makes it to the blog, so get on that list.

Show Notes:
  • [02:30] Is it ethical to leverage the powers of technology and understanding of human psychology to lock people into fantasy worlds?
  • [15:18] How did Young Horses turn a school project into Octodad — a game with international success and renown?
  • [24:22] How do different “scenes” work in the video game industry? How do these scenes lead to innovation and creativity?
  • [33:51] The process of developing a video game involves a certain amount of “lock in.” How do developers get user feedback and iterate? How does this impact the creative process?
  • [43:35] How do “influences” impact the creative process of game design? What games and developers influence John and Young Horses?
  • [58:06] Existing between “genres” in the video game space — how does Young Horses balance the strangeness of their games with the playfulness?
  • [01:08:45] Is finding the right genre necessary for success in marketing a video game?
  • [01:21:12] How to play Young Horses’ games — including Bugsnax holiday 2020
Links and Resources Mentioned Games Mentioned
  continue reading

100 つのエピソード

Artwork
iconシェア
 
Manage episode 270259263 series 1785627
コンテンツは Todd Nief によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Todd Nief またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

As I mention in the intro to this podcast, I know John Murphy as the pilot of a 90s era Pontiac Trans Sport — aka the “Egg Van.”

The world, however, knows John as co-founder and gameplay designer at Young Horses, the indie games collective responsible for the much beloved hit Octodad.

As a lad, I was an obsessive and nerdy player of role-playing games for the Super Nintendo. Final Fantasy, Secret of Mana, Secret of Evermore, Chrono Trigger…as well as “also rans” like Breath of Fire and Illusion of Gaia.

Since then, I haven’t kept up much with video games, so I was excited to pry into John’s creative process in a medium that I think is often underrated by outsiders in terms of its potential for expressiveness and imagination.

John was also part of a team that — despite all the odds — turned a school project into an international video-gaming hit. I can tell you that none of my school projects ever approached anything that anyone would possibly care about, so we also discussed the dynamics of building a real business from an unlikely beginning.

Check out more from John, Young Horses, and Bugsnax here:

If you're enjoying the show, the best way to support it is by sharing with your friends. If you don't have any friends, why not a leave a review? It makes a difference in terms of other people finding the show.

You can also subscribe to receive my e-mail newsletter at www.toddnief.com. Most of my writing never makes it to the blog, so get on that list.

Show Notes:
  • [02:30] Is it ethical to leverage the powers of technology and understanding of human psychology to lock people into fantasy worlds?
  • [15:18] How did Young Horses turn a school project into Octodad — a game with international success and renown?
  • [24:22] How do different “scenes” work in the video game industry? How do these scenes lead to innovation and creativity?
  • [33:51] The process of developing a video game involves a certain amount of “lock in.” How do developers get user feedback and iterate? How does this impact the creative process?
  • [43:35] How do “influences” impact the creative process of game design? What games and developers influence John and Young Horses?
  • [58:06] Existing between “genres” in the video game space — how does Young Horses balance the strangeness of their games with the playfulness?
  • [01:08:45] Is finding the right genre necessary for success in marketing a video game?
  • [01:21:12] How to play Young Horses’ games — including Bugsnax holiday 2020
Links and Resources Mentioned Games Mentioned
  continue reading

100 つのエピソード

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