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Ep 46: Miniatures Game Design - Narrative Imperative.
Manage episode 341596592 series 3396636
In this episode the guys discuss putting plot armour on your games. When players are battling each other they will often do the "wrong thing" in narrative terms. Without wanting to restrict player choices game designers will want to guide and assist them in creating a satisfying story, how to do that is what this episode is all about. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
109 つのエピソード
Manage episode 341596592 series 3396636
In this episode the guys discuss putting plot armour on your games. When players are battling each other they will often do the "wrong thing" in narrative terms. Without wanting to restrict player choices game designers will want to guide and assist them in creating a satisfying story, how to do that is what this episode is all about. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
109 つのエピソード
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