Manage episode 295206133 series 2799628
Like it or hate it, escapism into the gaming world is increasing difficult with the encroachment of real life aspects due to product placement, celebrity voice-overs and product placement. In this episode Crian, Adam, Antoine, and Phil discuss the fine nuances of this phenomenon and its implications to gaming.
Adam: Need for Speed/Forza/Gran Turismo
Racing games seem a perfect opportunity for car manufacturers to flaunt their vehicles, but what are the restrictions in place to protect their corporate image? Adam discusses the complex nature of companies allowing the inclusion of their cars, along with limitations that are placed on game developers regarding in-game play which protect their image.
Antoine: Civilisation 6 & Wing Commander
Celebrities play a huge role in society and is in inevitable that they would eventually seep into voice acting within games? Antoine focuses his attention on two classic games to discuss the impact of when we recognise a friendly voice whilst playing.
Phil: Guitar Hero (Aerosmith)
Another match made in heaven, but this time a guitar based game combining with a famous rock band. Phil discusses the stellar rise of an iconic system and then its subsequent downfall into obscurity. Was this due to a change of gaming habits, boredom with the system, the release of something bigger and better, or something else? Dance mats, Just Dance and Rocksmith all get a moment in the spotlight.
For younger listeners, Fortnite is one of the standout games that has attracted a huge following. More recently, Fortnite has included a variety of other paid characters to increase revenue, from comics, films and TV. Crian considers the success of this integration and discusses whether this blending is successful at bringing in more players or just an added distraction/bonus.