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Tron Part 2: On Like Tron

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Manage episode 520489510 series 2966462
コンテンツは Dispatch Ajax! によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Dispatch Ajax! またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

What keeps pulling us back to the grid when the box office never quite follows? We dive into the whole Tron continuum—from the 1982 cult seed and the overlooked Tron 2.0, through Joseph Kosinski’s neon‑sleek Tron Legacy and the bridge‑building of Tron: Uprising, to the new red‑glow reality of Tron Ares. Along the way, we tackle the question fans argue and studios dodge: is Tron actually sci‑fi, or is it fantasy that borrows the language of computers to tell a myth about creators and creation?
We revisit the ‘82 release headwinds against E.T., the home video era that gave Tron a second life, and the game that quietly solved problems the films wouldn’t touch—interconnected systems, corporate corruption, and viruses as character. Then we contrast Legacy’s towering strengths—world‑class design and that Daft Punk score—with its habit of hinting at great themes and jumping to the next set piece. We talk de‑aging that breaks immersion, the ISO genocide that begs for deeper stakes, and why treating the grid as a pocket universe makes the story read cleanly as fantasy.
From there, we unpack Ares: fabrication lasers that print bodies, light cycles roaring down city avenues, and a Pinocchio arc that raises huge ethical questions without living in the answers. We debate why bringing grid logic into the real world collapses internal rules, how soundtracks keep rescuing the vibe (hello, Nine Inch Nails), and why executives remain convinced Tron can still become the thing we remember it to be. Our take: the concept is timeless, the execution needs courage—consistent rules, character‑driven choices, and ideas that don’t blink when the action starts.
If you love the glow but crave the follow‑through, this one’s for you. Listen, share with a fellow program, and leave us a review with your verdict: should Tron lean full fantasy or build a harder sci‑fi spine? Subscribe so you don’t miss what derezzes next.

  continue reading

1. Setting The Stage: Tron’s Debut And Box Office Context (00:00:00)

2. Home Video Wars And Early Tech Nostalgia (00:05:20)

3. From Cult Memory To Tron 2.0 Lore (00:10:45)

4. Canon Reset And The Road To Legacy (00:16:30)

5. Kaczynski’s Vision And The Daft Punk Lift (00:20:45)

6. De‑Aging Pitfalls And Visual Choices (00:26:00)

7. Plot Mechanics: Users, Clu, And The Grid (00:31:20)

8. Themes Touched, Not Tended (00:37:10)

9. Rinsler Reveal And Aesthetic Over Logic (00:42:00)

10. Fantasy Not Sci‑Fi: Reframing Expectations (00:47:30)

11. Uprising Fills Gaps And Builds World (00:53:00)

12. Why Ares Exists And What It Ignores (00:56:40)

13. Light Cycles In Reality And Broken Rules (01:02:20)

155 つのエピソード

Artwork
iconシェア
 
Manage episode 520489510 series 2966462
コンテンツは Dispatch Ajax! によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Dispatch Ajax! またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作物をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

What keeps pulling us back to the grid when the box office never quite follows? We dive into the whole Tron continuum—from the 1982 cult seed and the overlooked Tron 2.0, through Joseph Kosinski’s neon‑sleek Tron Legacy and the bridge‑building of Tron: Uprising, to the new red‑glow reality of Tron Ares. Along the way, we tackle the question fans argue and studios dodge: is Tron actually sci‑fi, or is it fantasy that borrows the language of computers to tell a myth about creators and creation?
We revisit the ‘82 release headwinds against E.T., the home video era that gave Tron a second life, and the game that quietly solved problems the films wouldn’t touch—interconnected systems, corporate corruption, and viruses as character. Then we contrast Legacy’s towering strengths—world‑class design and that Daft Punk score—with its habit of hinting at great themes and jumping to the next set piece. We talk de‑aging that breaks immersion, the ISO genocide that begs for deeper stakes, and why treating the grid as a pocket universe makes the story read cleanly as fantasy.
From there, we unpack Ares: fabrication lasers that print bodies, light cycles roaring down city avenues, and a Pinocchio arc that raises huge ethical questions without living in the answers. We debate why bringing grid logic into the real world collapses internal rules, how soundtracks keep rescuing the vibe (hello, Nine Inch Nails), and why executives remain convinced Tron can still become the thing we remember it to be. Our take: the concept is timeless, the execution needs courage—consistent rules, character‑driven choices, and ideas that don’t blink when the action starts.
If you love the glow but crave the follow‑through, this one’s for you. Listen, share with a fellow program, and leave us a review with your verdict: should Tron lean full fantasy or build a harder sci‑fi spine? Subscribe so you don’t miss what derezzes next.

  continue reading

1. Setting The Stage: Tron’s Debut And Box Office Context (00:00:00)

2. Home Video Wars And Early Tech Nostalgia (00:05:20)

3. From Cult Memory To Tron 2.0 Lore (00:10:45)

4. Canon Reset And The Road To Legacy (00:16:30)

5. Kaczynski’s Vision And The Daft Punk Lift (00:20:45)

6. De‑Aging Pitfalls And Visual Choices (00:26:00)

7. Plot Mechanics: Users, Clu, And The Grid (00:31:20)

8. Themes Touched, Not Tended (00:37:10)

9. Rinsler Reveal And Aesthetic Over Logic (00:42:00)

10. Fantasy Not Sci‑Fi: Reframing Expectations (00:47:30)

11. Uprising Fills Gaps And Builds World (00:53:00)

12. Why Ares Exists And What It Ignores (00:56:40)

13. Light Cycles In Reality And Broken Rules (01:02:20)

155 つのエピソード

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