Artwork

コンテンツは Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal
Player FM -ポッドキャストアプリ
Player FMアプリでオフラインにしPlayer FMう!

ANTIC Interview 408 - David Maynard, Electronic Arts Worms?

56:16
 
シェア
 

Manage episode 288477524 series 28049
コンテンツは Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

ANTIC Interview 408 - David Maynard, Electronic Arts Worms? David Maynard created the game/simulation "Worms?" Published by Electronic Arts in 1983, it was a launch title -- one of the five initial releases from the company. David, one of EA's first employees, wrote Worms? for the Atari 8-bit in FORTH. It was later ported to the Commodore 64. Worms is an interactive version of Paterson's Worms, a family of cellular automata devised in 1971 by Mike Paterson and John Conway. It is an unusual program, in which the player teaches wormlike creatures how to move on a hexagonal grid -- what direction to move in various situations. The worm's goal is to to grow and survive, and to capture more space on the grid than its competitors. Up to four worms could play simultaneously, with any combination of human- and computer-controlled worms. But the program's manual didn't tell you all that straight off. In fact, here's the first thing you saw after opening the package: "You will find detailed instructions enclosed. Do not read them. Instead, sit down and get started. Don't ask how. Just start. You know how these things work... Resist them. Do not read them for a very long time. In fact, do not read them until you know how the game works... Then never read the instructions. Innocence is bliss." David also collaborated on Cut & Paste, a word processor published by Electronic Arts in 1984. After our interview, David sent me a binder of Worms? development documentation and source code for Atari 8-bit and Commodore 64, all of which I have scanned and are available at Internet Archive and GitHub. The originals are going to the Strong Museum of Play, at David's request. This interview took place on March 4, 2021. Worms? source code for Atari 8-bit and Commodore 64 Scans of printed Worms? source code Worms? Development Notes David's blog Worms? at AtariMania Michael Beeler's original Paterson's Worms paper Martin Gardner's article in Scientific American Darworms, Javascript version of Worms? Darworms instructions and explanation More Paterson's worm math EA We See Farther poster

This interview at YouTube

  continue reading

547 つのエピソード

Artwork
iconシェア
 
Manage episode 288477524 series 28049
コンテンツは Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold によって提供されます。エピソード、グラフィック、ポッドキャストの説明を含むすべてのポッドキャスト コンテンツは、Randy Kindig, Kay Savetz, Brad Arnold, Randy Kindig, Kay Savetz, and Brad Arnold またはそのポッドキャスト プラットフォーム パートナーによって直接アップロードされ、提供されます。誰かがあなたの著作権で保護された作品をあなたの許可なく使用していると思われる場合は、ここで概説されているプロセスに従うことができますhttps://ja.player.fm/legal

ANTIC Interview 408 - David Maynard, Electronic Arts Worms? David Maynard created the game/simulation "Worms?" Published by Electronic Arts in 1983, it was a launch title -- one of the five initial releases from the company. David, one of EA's first employees, wrote Worms? for the Atari 8-bit in FORTH. It was later ported to the Commodore 64. Worms is an interactive version of Paterson's Worms, a family of cellular automata devised in 1971 by Mike Paterson and John Conway. It is an unusual program, in which the player teaches wormlike creatures how to move on a hexagonal grid -- what direction to move in various situations. The worm's goal is to to grow and survive, and to capture more space on the grid than its competitors. Up to four worms could play simultaneously, with any combination of human- and computer-controlled worms. But the program's manual didn't tell you all that straight off. In fact, here's the first thing you saw after opening the package: "You will find detailed instructions enclosed. Do not read them. Instead, sit down and get started. Don't ask how. Just start. You know how these things work... Resist them. Do not read them for a very long time. In fact, do not read them until you know how the game works... Then never read the instructions. Innocence is bliss." David also collaborated on Cut & Paste, a word processor published by Electronic Arts in 1984. After our interview, David sent me a binder of Worms? development documentation and source code for Atari 8-bit and Commodore 64, all of which I have scanned and are available at Internet Archive and GitHub. The originals are going to the Strong Museum of Play, at David's request. This interview took place on March 4, 2021. Worms? source code for Atari 8-bit and Commodore 64 Scans of printed Worms? source code Worms? Development Notes David's blog Worms? at AtariMania Michael Beeler's original Paterson's Worms paper Martin Gardner's article in Scientific American Darworms, Javascript version of Worms? Darworms instructions and explanation More Paterson's worm math EA We See Farther poster

This interview at YouTube

  continue reading

547 つのエピソード

すべてのエピソード

×
 
Loading …

プレーヤーFMへようこそ!

Player FMは今からすぐに楽しめるために高品質のポッドキャストをウェブでスキャンしています。 これは最高のポッドキャストアプリで、Android、iPhone、そしてWebで動作します。 全ての端末で購読を同期するためにサインアップしてください。

 

クイックリファレンスガイド