Laughs, chills, and tentacles abound as this bumbling group of lifelong friends battle their way through the Lovecraftian horrors of the Call of Cthulhu role-playing game. Professional sound effects, music, and editing add the full audio drama flavor to this actual play experience with the CoC Boys. Stay tuned for new episodes!
The final thrilling conclusion - will our investigators complete the task set to them by their dying friend? Will their fear get the better of them and send them fleeing for their lives? Or will they fail in their task unleashing an evil set on sending humanity over The Edge of Darkness.
With a night to spend in a secluded cabin, and a ritual to perform the investigators have their work cut out for them. Will they band together and dispel this unknown evil, or the evil entity claim their souls?
The investigators find what they believe they are looking for, but with that discovery comes a strange new acquaintance, and further corroboration of a story none of them want to believe. With dusk bringing them to the Edge of Darkness, they have one final choice to make; face the evil, or hunker down and try to wait for dawn.…
After a stunning revelation from their old friend, our strangers go from acquaintances to partners in the impossible task set before them. Racing the clock, these new friends set out to learn not only what they're up against, but where they can find the battlefield; all while battling their own doubts about a story that would have seemed unthinkabl…
A few strangers become unexpectedly bound together at the deathbed of a mutual friend. A terrifying burden is placed upon this group of acquaintances as their dying friend delivers an important message setting them on a harrowing path toward the Edge of Darkness.
As darkness falls, unexpected events unfold for a group of friends on Halloween night. A simple test of bravery quickly goes awry as Trick or Treat takes on a whole new meaning on Creeper Street.
Tricks, treats, and maybe even some ducks in this king-size special episode. Donaven takes the Keeper's seat for the first time ever in this one-shot play through of the brand new scenario "The Lightless Beacon." Can Cap'n Runch and his motley crew of investigators survive one deadly night of terror on Beacon Island? Strap in and hold on through th…
It all comes down to this. As the investigators head towards their final confrontation with the villains of this night, both mundane and... otherwise, they quickly learn that sometimes there are no good answers. That when the lights go out, all that’s left is darkness.There are dark places in this world and, as the investigators discover, maybe ins…
As the CoC Boys, fight, run, and scramble for their lives, they’re left furiously pondering: “can anything stop the Dead Light?” Tallahassee Turner believes he may have found a solution but will they have to delve into even darker places to finally snuff out the Dead Light?
One thing that all CoC Boys fear. Another is the unstoppable, murderous entity, bent on consuming every living thing in sight. Isolated, separated, and left with few options, the CoC Boys will have to dig deep if they hope to escape the good doctor’s cabin and see the sunrise beyond this night with no moon.…
Shelter and a slight respite lead to more questions, suspicions, and ultimately, back out into the nightmare storm looking for help. Can there be any help for what stalks them?
The Arkham Boys are faced with an unexpected encounter on their way to New Jerusalem. Could this be part of some sinister plan, or is it just the wrong place at the wrong time?
This is it. Don't get scared now.
Tonight, the Arkham Boys are going over that fence and they’re not coming back until they find a dead body.
After witnessing the bloody effects of Corbitt’s warped mind on one of their own, the investigators regroup and decide that enough is enough.
With an address and a will, the investigators head over to confront the notorious rat-faced trunk bungler, and a desperate need for answers drives one of the Arkham Boys to a rash decision that may prove to be his last.
The net tightens in on Tomaszewski, the man with many names, as the investigators start reaping the results of their tenacious sleuthing, and Dr. Kantstandyobitz is forced to dig deep into some radical therapy when one of his allies gets caught with his pants down.
After a long night of being grilled by the police, and a near death experience, the group reconvenes back at Dr. Kanstandyourbitz' home to decide what to do next. A new recruit joins the crew as they seek to uncover the truth of what really happened to Dom Druncard over at Mr. Corbitt's house. A shocking discovery is made that will force them to qu…
After a night of fumbled rolls and ridiculous mishaps, Dom Drüncard goes missing while Tallahassee and Co. find themselves being interrogated by the police. Is Mr. Corbitt really up to no good, or did the group just have too much non-alcoholic water to drink the night before?
After a few members of the group witness Mr. Corbitt drop what appeared to be a human hand from a canvas wrapped package, they decide to engage in some late night snooping around in hopes to uncover more information.
Pilot episode for The Arkham Files Case 101: Mr. Corbitt.
Welcome to The Arkham Files! A little introduction on who we are and what we're about. Plus we'll introduce the cast and give a quick overview of the rules of Call of Cthulhu 7th Ed.www.facebook.com/ArkhamFiles/www.Patreon.com/thearkhamfilesTwitter: @ArkhamFiles